How to locate a point in a triangle
If I have a triangle defined by three 3d vectors and a point (x,y,z). What is the fastest method to find out whether the point is inside the triangle or not.
The last truth is that there is no magic(Feist)
The last truth is that there is no magic(Feist)
I had quite the same problem (finding out whether the intersection point of a triangle with a ray / line lies inside the triangle or not), but the guys over at the Graphics Programming and Theory Forum helped me a lot. The post is called "intersecting triangles with lines" and was started by Chappa (hey, that''s me!).
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