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Fukushima

Started by March 07, 2012 12:27 AM
3 comments, last by jpetrie 12 years, 8 months ago
There is still radioactive radiation in fukushima.

Would you like a game that makes it your task to clean the area having to have an eye on your Geiger-Müller counter all the time to not get radiation poisoning. Not much unlike the stalker and fallout series but focused on repairing and recreating the forlorn power plant - like the nasa moon game that is on steam.

People use robots to repair highly contaminated areas in Fukushima, this could be used in the game, too.

Add to that a ghoulish sound track and eery sounds
That just sounds painfully boring and a highly unrealistic premise. Fukishima would be an awesome setting for another Godzilla movie though.

// edi click history below his post.
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There is still radioactive radiation in fukushima.

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[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

Would you like a game that makes it your task to clean the area having to have an eye on your Geiger-Müller counter all the time to not get radiation poisoning. Not much unlike the stalker and fallout series but focused on repairing and recreating the forlorn power plant - like the nasa moon game that is on steam.

[/font]

[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

People use robots to repair highly contaminated areas in Fukushima, this could be used in the game, too.

[/font]

[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

Add to that a ghoulish sound track and eery sounds.

[/font]



Too early. You could do a STALKER like game because basically the same environment has been created; maybe in 30 years somebody will make a Japanese styled survival horror. But right now people are still suffering, having lost their homes, possessions, livelihoods, and pets to the disaster.

But now the taboo is broken I cant stop thinking about what the game would be like. Perhaps there is room on the market for a more generalised post-nuclear-meltdown game? Out of respect for the people who died, if this was ever done I would strongly recommend it be a fictional nuclear reactor.
Don't thank me, thank the moon's gravitation pull! Post in My Journal and help me to not procrastinate!
Well, since we are discussing it from a game-design perspective, ignoring potential offense and disrespect:

I think it could be fun if it's a sim-style game, where you're the manager having to balance how long the workers are exposed.
The longer they are exposed the more they get done, in a exponential curve sort of way.
However, they rapidly go from sick, to cancer, to death if they stay too long.

You have to balance:
- If they stay too long, the workers get cancer or die. If too many die or get cancer overall (or too many in a short period of time), media criticism rises up and you get fired from your job to cover the butts of the officials above you.
- If you don't have them stay out long enough, work progresses to slow, and you get fired because you aren't making the officials above you look good enough in the eyes of their superiors.

Ofcourse, as a bureaucratic middle manager, you don't care at all about the deaths themselves, only how much they benefit or impede your occupational opportunities.

The game could be called 'Fuku-Sima'. laugh.png

The robots could be similar to power-ups. You get to use them for a short period of time to clear out areas.
You appear to have accidentally removed the contents of your post, so I've put it back for you. <3


[size=2](in a more serious light: don't do that, it's frowned upon and anybody can see the history anyhow)

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