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why different tile size on this tile set?

Started by March 05, 2012 05:26 PM
2 comments, last by Servant of the Lord 12 years, 9 months ago
I'm searching the net for tilesets and sometimes i would stumble into a tileset that looks like this - http://opengameart.org/sites/default/files/grassland_tiles.png

what i don't understand is why are some images/tiles here are cut in half, and some are whole. Check row 4/5 fences or check the boats further down.

Now scroll a little more down and see some of the larger images are whole but the house are cut in pieces.
That tile set is from an isometric engine, where "tall" tiles are the norm -- as for why the house is cut up, I can't really say, but without looking too closely at it I would postulate that it might be done so that portions of the house can be mixed-and-matched to provide more variety to the houses in the village.

Imagery doesn't have to be consistent so long as the engine and data formats can deal with it.

throw table_exception("(? ???)? ? ???");

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Seems like a question you would want to ask of the tileset creator.
It fits more easily into the tileset that way. Observe:

In tilesets (spread out to grab rectangles of pixels):

beforej.png

In games (rectangles of pixels overlapping):

afterhs.png

[size=2](Pardon my uneven red lines that don't properly line up)

How are you going to separate the tiles properly, if the middle chunk actually goes one row lower (one half-tile lower) than the others?
The chunks of the house on the left and the right are half-obscured by the center chunk of the house.

Remember with isometric tiles, every other row is offset by half a tile both vertically and horizontally. So if two pieces of tile fit together on two seperate rows, the one tile behind the other tile will be half obscured.

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