Hi
I have read about particle engines and implemented my own simple bon fire. But when I look at big title games the effects are really beyond what I can accomplish.
Are all ingame effects (DX9) built using particle engines, or are there something else to get those special magic spell visuals?
Please point me to any tutorial/guide you can think of...
samples:
How do I get those great effects ingame
It are all combinations of particles and shaders. Shaders can make things glow, reflect, bloom, etc. While particles are little pieces/objects with a behavior and a time line. Using these in combination can create these effects. The top 2 effects just use flat planes to display the textures added with a shader the bottom uses a sphere + plane.
Look for HLSL (high level shader language).
And obviously, since your listing AAA titles it will not be that easy to create these awesome shaders .
Look for HLSL (high level shader language).
And obviously, since your listing AAA titles it will not be that easy to create these awesome shaders .
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