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How do I get those great effects ingame

Started by February 18, 2012 12:42 PM
0 comments, last by menyo 12 years, 10 months ago
Hi

I have read about particle engines and implemented my own simple bon fire. But when I look at big title games the effects are really beyond what I can accomplish.

Are all ingame effects (DX9) built using particle engines, or are there something else to get those special magic spell visuals?

Please point me to any tutorial/guide you can think of...

samples:

002.jpg
haste.jpg
Fable-The-Journey-E3-Preview-Magic-Effects.jpg
It are all combinations of particles and shaders. Shaders can make things glow, reflect, bloom, etc. While particles are little pieces/objects with a behavior and a time line. Using these in combination can create these effects. The top 2 effects just use flat planes to display the textures added with a shader the bottom uses a sphere + plane.

Look for HLSL (high level shader language).

And obviously, since your listing AAA titles it will not be that easy to create these awesome shaders :D.

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