I'm looking for suggestions on gathering professions for a Sci-Fi/Sci-Fantasy themed game. In Fantasy themed games (World of Warcraft, Warhammer Online, Minecraft, TES: Skyrim), you have your classic "ye-olde-professions", like:
- Herbalism, Collecting flowers and herbs for use in various things.
- Alchemy, Using various components to create magical potions.
- Mining/Dungeoneering, Locating and mining various kinds of ore.
- Soul Collecting, Using souls of slain creatures as alchemical parts.
Now, I'm working on something set in a Sci-Fi/Sci-Fantasy world, something alike Borderlands, which is basically, a technologically advanced post apocalyptic world with fantasy magic elements like ammo regeneration, elemental/vampiric properties on weapons, attribute enhancing equipment and other super natural effects. In this world I want to have a somewhat elaborate profession system, and I'm looking for ideas to help give me the basis for designing the system.
I have a few ideas already here:- Mining/Dungeoneeing, This still fits, as various metals can still be used to craft both ranged and melee weapons.
- Scavenging, This would be something where you scavenge and can make use of destroyed buildings/signs/vehicles/etc.
- Crystal Farming, This would be a "tech" version of growing plants and herbs. You create various crystals which could be used for other purposes.
This is just some quick ideas, and I'd really like to get some more input, my goal is 5 professions with a decent amount of synergy. Remember, this is post apocalyptic stuff, so even simple things like wood and junk will possibly have usage until you have some better alternatives.
I hope this isn't completely off-topic, and thank you all in advance.
- Mining/Dungeoneeing, This still fits, as various metals can still be used to craft both ranged and melee weapons.