Which effectively means for the most part that everyone ends upAnd ironically, about 6 hours after I posted this, a server patch was made so everybody gets 10% less xp per level below the highest player in team for kills, and players who are 6 levels lower than the highest level player in the party get no bounty experience at all. Honi soit qui mal y pense.
a) running with people who are much higher level to kill bounties that they could not possibly scratch otherwise
b) standing at the gate and waiting while the high levels in team kill the bounties alone
What a brilliant business decision for an online multiplayer game, preventing one half of the community from playing with the other half, and making it practically impossible for anyone new to game to advance in any significant manner
![biggrin.png](http://public.gamedev.net//public/style_emoticons/default/biggrin.png)
This is almost as good of an idea as the doubled aggro radius of zone bosses (done with the same update). Newcomers will be thrilled with joy being jumped on by a 5 meter tall level 20 spider boss that instantly kills them when they go on a "level 3: get me some item, blah blah" quest.
Of course, fixing the actual problem (that is, providing a realistic no-cheat way to players to gain experience by awarding xp for fighting normal monsters that won't kill them) is entirely out of the question.
(still trying hard not to fall off my chair laughing)