Music laws
That can be a problem. And unfortunately, it's you who ("Bill") would ultimately be on the hook.
That's because it is you who is (without license) redistributing the work that Bob gave you.
So you're the one who gets sued.
Now, you can of course turn around and sue Bob. But if Bob doesn't have any assets from which to pay you (or say he declares bankruptcy), then you're still on the hook..
That's why, btw, most larger companies require their contractors (including composers) to have "Errors and Omissions" insurance, usually called "E and O." That's an insurance policy Bob would buy that will pay you when you get sued because Bob gave you music that infringed on someone else's copyright.
It gets worse actually! True story related to me last GDC by an audio director for a major company..
They contracted out music for their game, as they usually do. After it's released, they get a letter from a lawyer representing a sample library!. The library recognized their sounds in the game's music, looked up the composer and determined that he wasn't a customer-- that he was using their sample library illegally...
Long story short, the game publisher ended up paying some amount of money to the sample library company.
Brian
Brian Schmidt Studios
Brian Schmidt
Executive Director, GameSoundCon:
GameSoundCon 2016:September 27-28, Los Angeles, CA
Founder, Brian Schmidt Studios, LLC
Music Composition & Sound Design
Audio Technology Consultant
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX
If I were a composer and you hired me, I could certainly sign a clause indemnifying you against any and all claims. All that means is that if you get sued by a 3rd party because of the music I wrote and gave to you, I'll pay your costs and settlements. But if I go bankrupt, you're out of luck. That's the problem with indemnity clauses: they're only as strong as the financial health of the person/entity signing it. So you're still on the hook to the 3rd party and you can't get anything from me.
In general as a composer, it's generally bad to have an indemnification clause in your contract. Depending on how they're worded, you may be on the hook for legal fees even for flagrantly dumb lawsuits. Best thing (if it's there) is to ask it be struck. Short of that, limit the liability to the $ value of the contract. That way, you won't be on the hook for a million dollar lawsuit because of a $50,000 composing contract..
Brian Schmidt Studios
Brian Schmidt
Executive Director, GameSoundCon:
GameSoundCon 2016:September 27-28, Los Angeles, CA
Founder, Brian Schmidt Studios, LLC
Music Composition & Sound Design
Audio Technology Consultant
That way, you won't be on the hook for a million dollar lawsuit because of a $50,000 composing contract.
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The contractor agrees to indemnify and hold harmless the owner (or buyer) of and from any and all claims, demands, losses, causes of action, damage, lawsuits, judgments, including attorneys' fees and costs, but only to the extent caused by, arising out of, or relating to the work of Contractor.
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Definitely understand but if the indemnification clause states that it only applies to the work of the contractor (in this case music) then that would help avoid such situations. May not be a failsafe method but it is something. Thanks for the interesting discussion!
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX
Another problem with that example is that you're on the hook for anything... claims, demands, losses, etc... That's a lot, and includes the cost of defending against frivolous cases. If they demand an indemnification clause, a reasonable accommodation to ask for is that it be limited to awarded judgments.
[color=#000000][font=Arial, Helvetica, sans-serif]Finally, you might want to try to limit damages to the amount of the contract. For example[/font]
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"In no event shall the maximum liability hereunder exceed the amount actually paid to Contractor under this contract."[/font]
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Brian Schmidt[/font]:
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GameSoundCon[/font]
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p.s. No one told me I practically needed to become a paralegal just to compose music for videogames![/font]
Brian Schmidt
Executive Director, GameSoundCon:
GameSoundCon 2016:September 27-28, Los Angeles, CA
Founder, Brian Schmidt Studios, LLC
Music Composition & Sound Design
Audio Technology Consultant