Advertisement

Question on Recast

Started by January 31, 2012 12:50 AM
0 comments, last by BenMatlock 12 years, 9 months ago
I am on a warehouse sim project. I wonder why in recast when there is some spaces underneath a shelf, it should be marked inwalkable, but it isn't. Why recast marks everything pointing upward as walkable. If a character pathfinds, it will walk thru the shelf or just step into it and stay there,
Is it supposed to be like that?
Thanks
Jack
There is a parameter you can set which is the "agent height" or something like this. I don't remember nor have access to the exact name. Recast will check if there is enough clearance to fit that height and should flag and cull the regions accordingly.

This topic is closed to new replies.

Advertisement