Hiya!
I''m new to DirectX-stuff (Just got the SDK last week
Now i''m wondering something... I just don''t seem to be able to find the answer anywhere... Well, here goes:
Is there method similair to the GDI-funktion SetDIBits, but for use on a DirectDraw-surface? if not... What''s the fastest way of putting a pixel on that surface..? (I am running it a window with buffer blitting) I tried the Loch method (on the backsurface), and then writing direcly to that pointer... However, the computer jammed when I called the lock-API...
/Grateful for any help