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Where to go to get started

Started by January 16, 2012 07:37 PM
3 comments, last by nsmadsen 12 years, 10 months ago
Hi! I am new here and I am looking for ideas on where to find work as a music composer in the gaming world.

First, a little background: I have a solid background in music theory, I compose write, record, and master in a home "studio" environment. I am not necessarily looking for advice on my writing (but if you do, feel free). My current website is:

http://phrygianphish.weebly.com

I have been working on several of my own musical projects (albums etc.) but I have always wanted to give writing music for games a shot. I have an account on Elance.com and landed a gig there but composer jobs just don't come up that often on there - at least that I have seen so far.

Are there certain websites/boards that would have this information?

Thanks in advance!

Sean
Now you need to build your portfolio and your contacts. Network, network, network.
http://sloperama.com/advice/lesson53.htm
http://sloperama.com/advice/lesson54.htm

-- Tom Sloper -- sloperama.com

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I would avoid Elance as what I've experienced there is a steady stream of developers only want to pay bottom-of-the-barrel prices. Because of how Elance is constructed it can quickly become a race to see who can underbid each other and the focus seems much more on price rather than quality and ensuring the proper fit is found. Tom is right - get an online website happening with a solid demo reel. Some folks choose to focus on 1-2 music styles while others choose to show a great deal of variety. It's really up to you and where your talents lie.

From there start attending conferences, take part in online discussions and network-network-network. After all of that, network some more. smile.png

Good luck!

Nate

Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX

Thanks for the advice Tom and Nate. I guess I need to organize a portfolio - I have several works already done in varying styles (I am probably going to work on showing the breadth of work rather than to one or two styles). For a music portfolio, should I show 30 seconds of varying pieces of music or should I go for 4-5 pieces of music?

The Sloperama articles look very useful - I am going to have to take my time going through those. Thanks again!

For a music portfolio, should I show 30 seconds of varying pieces of music or should I go for 4-5 pieces of music?


It really depends. For my demo I've chosen to show 3-5 pieces in 30-ish second chunks then crossfade between cues. I treat this as an introduction to me and my work and hold off for full sample cues for later once the client expresses further interest.

Thanks!

nate

Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios
Austin, TX

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