Advertisement

How can i make a small game business at a young age?

Started by January 15, 2012 09:33 AM
2 comments, last by _mark_ 12 years, 11 months ago
[font=arial, helvetica, clean, sans-serif]

I am 12 and I am at a club where I make games

[/font][font=arial, helvetica, clean, sans-serif]

with game maker(I'm learning java). I want to sell my games for like 50p each. Is it ok to do this? Also how would i sell them, should I put them onto cds, or is their anything other than that?And the quality of games will be good, as my friend will make the graphics and we will share the making,but he will be more of the bug fixer. Is there anything else I need to think about? And my main question would this actually work?

[/font]

1. How can i make a small game business at a young age?
2. I make games with game maker... I want to sell my games for like 50p each. Is it ok to do this?
3. Also how would i sell them, should I put them onto cds, or is their anything other than that?
4. Is there anything else I need to think about?
5. And my main question would this actually work?


1. You probably have to have your parents form the business. Here in the US, minors are not "legal" and cannot execute legal documents like contracts (you need a contract with your partner) and business registrations and paying taxes. I don't know about UK laws.
2. Read the Game Maker EULA.
3. Sell them online. See FAQ 60. http://sloperama.com/advice/article60.htm
4. Yes. A lot.
5. Anything is possible. Nobody can predict the future, of course.

-- Tom Sloper -- sloperama.com

Advertisement
I strongly encourage you to get into doing your own thing and building something. It's something that I really wish I had done when I was your age. That said, you have to understand the sheer amount of work involved. Making a game is much harder than making a website or even a normal mobile app. Making a game is hard because it requires a story, design, gameplay, backend (for save games, user accounts, etc), art, sound and marketing. It's very hard to get all of these things done on your own, and even harder to get them right your first time around. That's why it's great to start now, but understand that you will fail at one or more of these things. The key is to not get discouraged by failure and understand that by trying and failing, you'll learn more than you ever would from any class or course.

Good luck, and I really do hope you go through with this :) . I might suggest teaming up with other people your age that are interested in making games. Don't worry about the LLC/business stuff for now, try making the game first and you can worry about that later
I work for Betable, a game monetization platform. I also write about startups, gaming, and marketing.
Well, marketing is an issue for non-game applications too. And a backend is only needed for online games. I agree that making a full game can be a lot more work than a simple application ... OTOH, you can make simple games quickly, and full blown applications can take tonnes of work.

I would add the advice of, don't get too let down if your get-rich schemes don't work out :) As long as you still have fun doing it, and you'll still pick up useful skills and experience for getting a job later in life.

http://erebusrpg.sourceforge.net/ - Erebus, Open Source RPG for Windows/Linux/Android
http://conquests.sourceforge.net/ - Conquests, Open Source Civ-like Game for Windows/Linux

This topic is closed to new replies.

Advertisement