I have a dozen 3d models in .FBX format I want to make sprites of, and when I load them into various softwares (blender, autodesk, spriteworks) to try to record their animations for sprites some of the textures don't load. Some don't load any textures at all while there are texture files in the same folder as the .fbx.
I purchased the .FBX models, and know that they work inside unity 3d fine, where I can attach the missing textures that don't load within the editor, but the software for making sprites doesn't have an option to load textures, only a single file, the fbx file.....
So with unity I did a trial run, recording, but then just screen shotting the model running through it's animations on a solid background, but in the editor I couldn't turn off the grid, so the only way to really get a clean view of the model is to publish a build and load it which just so happens to take forever with the size of my project it seems to compile even when only publishing 1plane with 1 model. And you can't make any last minute adjustments in the build.
So anyone have any recommendations for a process that would bake the textures into the fbx file, so I could then use spriteworks? Currently it loads the model and plays the animations but not all the textures so the guy's missing a face.
I was thinking if I end up using a unity build for the final sprite generation by hand, I should probably split the screen in 1/4 with 4 cameras positioned at each angle I want and make 4 at a time.
Problems making sprites from animated models....
I am not very familiar with .FBX, what types are the textures themself, can't you manually add those to the models? And can't you download additional formats? Like with turbosquid you can often pick various file types once bought.
I am not very familiar with .FBX, what types are the textures themself, can't you manually add those to the models? And can't you download additional formats? Like with turbosquid you can often pick various file types once bought.
Some are .dds and others .png. I don't know enough about the modeling softwares to apply the textures to the models. The models load with no textures in the 3d editors, but in Unity game engine if you click the model, you can click on each empty texture slot and scroll down to the correct texture, so you can apply the textures to the model in the game engine, but blender, maya, and autodesk 3ds max didn't show the textures. Also the software for making sprites, it loaded my wizard with all the textures except the face, and played the animations perfectly, but with a bright pink head... and it has absolutely no option for loading a texture, only gives you 1 file at a time.
The only thing I did was put the textures and the model in the same folder, and imported it from there into the software because some models have folders with the group of textures in different sizes from 512x512 to 4048x4048 or so.
I've been putting it off for now...when I have more time I might just try to make a script/interface for Unity that will play through the animations on a croppable background.
For the source of the models I bought basically a lifetime membership to the rights of whatever some guy (hard up aspiring modeler) creates, so it's a mix of qualities, some is a few years old when he wasn't that great haha but he's pretty good now and I check the ftp site a few times a year and there's always new stuff.
Some of his stuff is in other formats but I didn't recognize them, now that I have various 3d softwares installed I might check what other formats he has, I know some are 3ds files, and he had some labeled as old torque models whatever format it takes.
If the models are unpacked, and they should if you bought them including textures it's as simple as dropping the texture image on your model inside a 3D app. At least this works with Maya and 3D max.
While these software packages can look overwhelming at first i sugest you spent some time learning some basics. On 3dbuzz.com they have UI tutorials for every major 3D app which can be very useful to start with.
While these software packages can look overwhelming at first i sugest you spent some time learning some basics. On 3dbuzz.com they have UI tutorials for every major 3D app which can be very useful to start with.
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