short I = 0;
SDL_Surface *Rotate[17];
Rotate[0] = IMG_Load("Image.png");
Rotate[I + 1] = rotozoomSurface(Rotate, I*20, I, 1);
SDL_BlitSurface(Rotate[I + 1], NULL, Screen, &IMGRect);
I++;
SDL rotozoom Problem
I'm using rotozoom with SDL in C++. I'm just doing a little test write now. What my code is supposed to do is rotate each iteration of the SDL_Surfaces 20 degrees. What actually happens is my Images draw on top of each other at the same angle. Here's my code:
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