[quote name='mdwh' timestamp='1325688146' post='4899591']
Weigh heavily on who? I mean yes, it would weigh heavily on his company, just like other people in other companies. He might write articles and papers, like other people in the industry do. But would he be a well known name in gaming, distinct from most others in the industry?
I see what you mean, but consider someone with similar skills, but born later so them not producing a Doom/Quake in the 90s wasn't due to having a different set of skills, but simply being too young at that time.
Plus I think there's a point that "He wrote Doom" only goes so far - yes, when comparing Carmack to someone in the industry of a similar age to him, we might say Carmack deserves recognition for writing Doom, when the other guy didn't. But when it comes to judging what people are doing today in the industry, I think "But he wrote Doom" only goes so far - it will always be important in the history of gaming technology, but that's a different thing to it being relevant to discussing technology today.
I think if he were born today and 25 years from now he had the same personality/drive he had when he was that age in 1995, he'd end up being involved in something that would net him nearly as much impact as Doom. By the time he was 40 he'd probably be in one of two places. Either he'd have been an indy developer, and probably a fairly successful one if for no other reason than the speed he is able to produce quality results, in which case we'd probably have a hugely inflated view of how important his opinion is (in my experience successful indy developers opinions usually carry a lot of weight regardless of the accuracy of content) or he'd be well on his way to being a tech lead at a major company making major contributions to the success of their games in which case by the time he were 40 his opinion would probably carry significant weight.
One of those two or he'd be working at Nasa.
Essentially I don't think his personality/drive would allow for a situation to arise where his opinion wouldn't be taken seriously.
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I don't really agree. If he was born today, I don't think we'd ever hear of him. I don't deny his genius in programming. But genius only goes so far. Drive, motivation, etc., help, but honestly, I know plenty of people who are driven and are fairly intelligent, who are working menial jobs.
There's just more competition today, which only buries more and more talented and motivated individuals. That includes the indie scene too. And while I respect his programming prowess, Carmack has never really been a good game designer. I look at his work and say "Wow, I never knew a computer could do that", and not "Wow, this is a fun game". A lot of what helps levitate many of the great individuals is having a good team which can complement your strengths while offsetting your weaknesses. This was even true with John Carmack.
A lot of it takes luck, being in the right place at the right time. Luck almost always trumps skill.