Hi all,
Is there a way in SDL to get the "live" desktop size? I'm able to receive the desktop area correctly, but what I want to do is force my game to fullscreen if too much of it is behind the dock on a Mac.
Since the screen is 800 pixels high, my game (at 768 pixels) reports that everything is okay-- but the bottom of the game (where I have some user interface) is behind the dock and can't be touched. Meanwhile, the game window can't be dragged any higher on the screen.
So in general, I want to just say "the screen's too small to access the bottom of a 768 pixel window because of the size of the dock-- go fullscreen." Any way to do that?
Thanks!
SDL and "live desktop area"
Hi all,
Is there a way in SDL to get the "live" desktop size? I'm able to receive the desktop area correctly, but what I want to do is force my game to fullscreen if too much of it is behind the dock on a Mac.
Since the screen is 800 pixels high, my game (at 768 pixels) reports that everything is okay-- but the bottom of the game (where I have some user interface) is behind the dock and can't be touched. Meanwhile, the game window can't be dragged any higher on the screen.
So in general, I want to just say "the screen's too small to access the bottom of a 768 pixel window because of the size of the dock-- go fullscreen." Any way to do that?
Thanks!
For SDL 1.2;
const SDL_VideoInfo* vInfo = SDL_GetVideoInfo();
int width = vInfo->current_w;
int height = vInfo->current_h;
For SDL 1.3
int displayIndex = SDL_GetWindowDisplay(window);
SDL_DisplayMode *displayMode;
SDL_GetDesktopDisplayMode(displayIndex,displayMode);
//width and height of the desktop is now stored as displayMode->w and displayMode->h
//(The displayIndex is set to the display that the center of the Window is located on)
Oh, and the SDL 1.2 code has to run before you call SDL_SetVideoMode to create the SDL Window otherwise it will give you the Windows properties rather than the desktops.
[size="1"]I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!
The voices in my head may not be real, but they have some good ideas!
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