Hello! I'm new to the forum but I thought I would jump right in and release my program here. Hope this is in the correct place.
A few weeks ago I started programming an API for visual studio that creates a console alongside programs which can be used to place details of what the program is doing and any errors. This makes finding the bug easier by being more precise, and makes programming and debugging more efficient and quick.
For example, if there were an error that I couldn't find, after each code in my program, I would set it to write the code in the console window, so it tells me exactle where it is going wrong!
This will be released by christmas as my Christmas presant to all the developers at gamedev!
Debug Console [Beta 1] [work in progress]
Isn't this the same thing as using the InteropServices namespace and starting a console window to run alongside your program?
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Isn't this the same thing as using the InteropServices namespace and starting a console window to run alongside your program?
Actually no it's not. This program will actually write errors in the console itself without need for you to write it. The example that I put into the original post was just a single example of what you COULD do with the program. But I do see how my API is similar
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