[quote name='Ashaman73' timestamp='1322721719' post='4889325']
[quote name='FantasyVI' timestamp='1322661343' post='4889059']
ok isn't just easier to just use SFML (1 library) with OpenGL to load Images, Audio etc.. instead of using 10 library's?
another thing SFML say
"SFML is completely free for any use, commercial or not, open-source or not. That is, you can use SFML API in your project without any restriction."
so that means i can use SFML and when i want to sell my game just make a readme.txt and say in it that i used SFML in my project.
also one more thing, will there be a performance difference between one software that uses 10 library's and another software that uses only 1 library ?
As far as I understand, the problem with SFML is, that it is partly a wrapper. SFML (optionally) uses for example OpenAL-soft implementation to enable sound support. So, the SFML wrapper code is free, but the used OpenAL-soft lib can only be used under the LGPL license (normally a 'wrapper' license can't overwrite the license of used libs).
That is, you can use SFML with its very liberate license, but it could happen, that you can't use all features of it, when you want to avoid certain sub licenses like the LGPL (i.e. sound will not work on all devices etc.)
I, for one, keep away from LGPL/GPL licenses after talking to my lawyer (the viral nature of these licenses could be difficult). An other issue is, that most licenses are written under US law, when your are living in an other country (i.e. EU) , these licenses could have an other interpretation. This (and other issues..) was the reason I got rid off SDL and OpenAL and reimplemented it using standard Win-APIs, sometimes you incoparate a lib but only use a very small portion of it ...
But this is only my personal reaction to LGPL licenses. The best advice I could give sofar is, check what library you really need and finally talk to a lawyer.
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oh my god why is this so complicated
ok so what is the worst thing that might happen if you use SFML for example and sell your game?
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Nothing if you comply with the rules, which is a fairly trivial part of selling a game.