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Doom 3 Source Code

Started by November 23, 2011 01:49 PM
2 comments, last by UltimaX 12 years, 11 months ago
I didn't see an article on the front page yet regarding the Doom 3 source code. It was released and can be found here:

Article:
http://www.gamasutra.com/view/news/38702/Doom_3_Source_Code_Released_To_Public.php

Source:
https://github.com/TTimo/doom3.gpl
Shame that one of the most interesting parts was left out because of a very old power grab... :(

Still, worth a look.
"I will personally burn everything I've made to the fucking ground if I think I can catch them in the flames."
~ Gabe
"I don't mean to rush you but you are keeping two civilizations waiting!"
~ Cavil, BSG.
"If it's really important to you that other people follow your True Brace Style, it just indicates you're inexperienced. Go find something productive to do."
[size=2]~ Bregma

"Well, you're not alone.


There's a club for people like that. It's called Everybody and we meet at the bar[size=2]."


[size=2]~ [size=1]Antheus

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Indeed, it's sad to see software patents continuing to restrict software development like this. Here we see the chilling effect of software patents, even if the company owning the patent doesn't threaten anything - sometimes filing for a software patent is enough.

I bet it won't be long before it's added back in - I wonder if we'll see any legal battles trying to shut down any so-called "infringing" open source versions of Doom 3 that include Carmack's Reverse?

http://erebusrpg.sourceforge.net/ - Erebus, Open Source RPG for Windows/Linux/Android
http://conquests.sourceforge.net/ - Conquests, Open Source Civ-like Game for Windows/Linux

I know. I guess it wasn't as bad as they thought it would be though:

John Carmack said via Twitter. "This demonstrates the idiocy of the patent -- the workaround added four lines of code and changed two."
http://www.tomshardw...-FPS,14079.html

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