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Exporting obj on Maya 2012

Started by November 06, 2011 05:43 PM
0 comments, last by alejandro 13 years, 2 months ago
I'm a total noob on Maya, so far I know how to place a cube and map it through UV Mapping editor :). I want to export the model in an .obj file with the texture (.dds) and then add it to the Game Engine (using Assimp). The obj loads correctly and the texture loads ok, but the model is black, so I try loading the obj on Assimp viewer and the model is black though it loads correctly the texture, so I'm thinking that there's something wrong with the obj file and the uv coords. Though in maya everything looks ok

Can you tell me how to export correctly the model? The steps I follow are, select the obj, then file>Export Selection>*.obj, save

Thanks!
Everything loads correctly now, what I did was, change the .mtl file in the line where's kd 0.000 0.000 0.000 to 1.000 1.000 1.000 and I was not correctly binding the texture.

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