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Clipping in D3D

Started by January 08, 2000 12:40 PM
-1 comments, last by Paco 25 years, 2 months ago
How can i know if a mesh (a Boundong Box, for instance) lies inside the viewing frustrum??? I use to do that with Viewport.ProcessVertices, but this method is obsolete in Dx7, so what can I Do???? If the answer is GetClipStatus, well, explain a bit of this lazzy method. Thanks Paco

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