Point to Point Motion
Hey,
Is there an easy way or a DirectX function to move a sprite from a certain point x1,y1 to x2,y2 without using trig functions or square roots after every frame?
Like in Diablo where you click a point and the character walks in a straight line. What is the most effecient way to accomplish this?
VK
September 26, 2001 07:17 PM
That thread appears to concern 2D space, not 3D. I''ve been wrestling with a similar problem
and was wondering if anyone was able to get something working with Jesper''s solution?
IcarusXJ
and was wondering if anyone was able to get something working with Jesper''s solution?
IcarusXJ
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