The horror aspect of the game will centre around the unknown, the lighting will be dark making the mansion featureless and making it difficult for the player to recall direction, the mansion’s rooms may also be randomly generated meaning no two game saves will be the same. The monster will be entity-less it will patrol around the mansion and will only interrupt this patrol when the player does something to effect the game world, then the monster will be alerted to the players last location and will patrol around that area.
The player will have equipment to assist in their escape; however each piece of equipment will also act to assist the monsters hunt. The player will be equipped with a wind up torch which will eventually run out of power meaning the player will have to wind it up; this will create sound which will in turn attract the monster to your location. The player will also have an item for saving progress in the game, this item will permanently mark the game world, and will act as a point of origin for the monsters patrol path.
During the players escape from the mansion they will come across puzzles blocking their way, while the player attempts to solve these puzzles the monster will be alerted to the players location and slowly make its way to the player thus adding an unknown time limit to solving the puzzle.
This concept is still being worked on by me but I wanted some opinions on how people felt about it. Feel free to comment and criticise the shit out of it.
Also I have no team nor programming ability to make this game so if you’re interested feel free to PM me?
![:D](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/biggrin.gif)