Hi, you guys. Basically, I need to know how to model stuff. I watched all of Bucky's tutorials on 3DS Max, and experimented with SuperFlow. I really had trouble with the one modeling tutorial on YouTube. I really don't care what method I use to learn, I just need to know how to model. I need like character, and stuff like that. I'm pretty good at terrain, from my newbie experience with Maya, from years ago.
Thanks you guys
Best Way to Learn 3DS Max
Knowing how to model requires two parts:
- The basic skills --> simple, you can learn these in about a week
- The insight of how to best use the skills --> This can take up to years.
If you're confortable using editable meshes or editable poly's, you understand the basic skills. But then you only have the skills to convert a box into a simple house. Converting it to a high-detail car or space ship requires some experience, organic shapes need even more.
I'm not trying to put you down, but I am warning you: Being able to produce models with good estetics and in a reasonable amount of time takes experience.
Start simple, with for example a spoon:
http://tutorialsfor3...g-tutorial.html
- The basic skills --> simple, you can learn these in about a week
- The insight of how to best use the skills --> This can take up to years.
If you're confortable using editable meshes or editable poly's, you understand the basic skills. But then you only have the skills to convert a box into a simple house. Converting it to a high-detail car or space ship requires some experience, organic shapes need even more.
I'm not trying to put you down, but I am warning you: Being able to produce models with good estetics and in a reasonable amount of time takes experience.
Start simple, with for example a spoon:
http://tutorialsfor3...g-tutorial.html
"What? It disintegrated. By definition, it cannot be fixed." - Gru - Dispicable me
"Dude, the world is only limited by your imagination" - Me
"Dude, the world is only limited by your imagination" - Me
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