Hi All,
I have previously worked on game using Infernal Engine. I have recently got my hands on the Unreal Engine 3. The thing is so huge (including its documentation). I have been going through the documentation article-by-article but there is still LOT left and I still don't feel any more comfortable with the engine than when I started.
Would any of you be able to guide me as to what would be the proper way to start learning the engine ?
Assistance with Unreal Engine 3
Well I think I figured it out myself. Got some nice Eat3D Tutorials and downloaded a started kit for the engine. Learning as it comes. So far so good. Thanks for viewing!
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The 3DBuzz videos on this page are incredibly useful:
http://udn.epicgames.com/Three/VideoTutorials.html
http://udn.epicgames.com/Three/VideoTutorials.html
Sound Designer - Composer
www.jackmenhorn.com
www.jackmenhorn.com
The videos from 3DBuzz are one of the best sources to learn about UDK Editor.
About UnrealScript i suggest you that try to do a project with a couple of people, and learn things when you need, step by step. First creating a custom Actor class, then adding a mesh and move it, then a skeletal mesh with an animtree. A custom trigger volume, some object that interacts with a trigger, etc. etc.. this is the way i learned the UDK Framework (the unrealscript classes you extend to create your game), programming by need, and i can say that i'm really skilled with UDK.
About UnrealScript i suggest you that try to do a project with a couple of people, and learn things when you need, step by step. First creating a custom Actor class, then adding a mesh and move it, then a skeletal mesh with an animtree. A custom trigger volume, some object that interacts with a trigger, etc. etc.. this is the way i learned the UDK Framework (the unrealscript classes you extend to create your game), programming by need, and i can say that i'm really skilled with UDK.
The 3DBuzz videos on this page are incredibly useful:
http://udn.epicgames...oTutorials.html
Wonderful resource. Thanks.
The videos from 3DBuzz are one of the best sources to learn about UDK Editor.
About UnrealScript i suggest you that try to do a project with a couple of people, and learn things when you need, step by step. First creating a custom Actor class, then adding a mesh and move it, then a skeletal mesh with an animtree. A custom trigger volume, some object that interacts with a trigger, etc. etc.. this is the way i learned the UDK Framework (the unrealscript classes you extend to create your game), programming by need, and i can say that i'm really skilled with UDK.
Just what I am doing. Its a good advice I must agree.
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