[quote name='greentiger' timestamp='1314477271' post='4854542']
My thoughts on DRM are that I'm actually ok with always ON server authentication (even for single player) so long as ...
1. you can go offline in case you're on a laptop or your connection falters it won't kick you off SP
2. at some point down the road (1-3 years) that the DRM turns itself off (the DRM scheme I mean, not the game/authentication servers) -- probably released as a patch
The goal there would be to maximize the first few years of initial sales and then let the bargain hunters and pirates have at it.
It isn't nearly as simple as that, however. Cracking the online authenticator to allow the game to run off line without authentication, is not particularly much harder than cracking a serial number authenticator, or any other sort of validation.
The way to make this work is to design your game such that a *significant* portion of your gameplay logic is actually is run on the server. But at this point you are basically running an MMO, requiring a very significant investment in servers and upkeep.
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Is there a better way to do something like that then that's not basically running an MMO?