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How do I make HDR textures?

Started by August 18, 2011 03:39 PM
0 comments, last by Ashaman73 13 years, 4 months ago
I'm having a hard time figuring out how to create HDR textures with GIMP. Seeing as I can't save .exr files I'm getting the feeling it's impossible. I've tried picturenaut but it seems to be made for photography and I have no idea how to use it for what I need. I have a skybox with stars and all I want to do is increase their intensity a little beyond the standard RGB8 texture so I can make them shine using my game's bloom effect. I could change the luminescence value in my bloom shader but then the planets would start to glow...

I'm having a hard time figuring out how to create HDR textures with GIMP. Seeing as I can't save .exr files I'm getting the feeling it's impossible. I've tried picturenaut but it seems to be made for photography and I have no idea how to use it for what I need. I have a skybox with stars and all I want to do is increase their intensity a little beyond the standard RGB8 texture so I can make them shine using my game's bloom effect. I could change the luminescence value in my bloom shader but then the planets would start to glow...

You can't, the standard gimp implementation currently support only 8 bit channels. A common , simple trick is to use the alpha channel as glow mask (luminance = 1 + alpha * MAX_LUMI_VALUE)

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