All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
23
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to AngelCode
Advertisement
Integrating AngelScript into existing codebase (cmake)
AngelCode
Affiliates
Started by
blubberbernd
July 29, 2011 03:13 PM
9
comments, last by
blubberbernd
13 years, 4 months ago
Prev
1
2
(current)
blubberbernd
Author
100
August 02, 2011 08:52 AM
This will exclude MingW rom all other Win32 compilers, yes. But the /MP flag seems to be exclusive to Visual Studio. Maybe you should simply ask for "if(MSVC)".
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
poker game
For Beginners
Starting a new c++ thread
General and Gameplay Programming
Holding data
General and Gameplay Programming
Input generated in-between snapshots gets lost, best approach?
Networking and Multiplayer
Falloff
Math and Physics
Ideas for mechanics for battles.
Game Design and Theory
Advertisement
Recommended Tutorials
Synthesizers and Audio Synthesis
Music and Sound FX
Hierarchial AI
Artificial Intelligence
Find Voice Actors on any Budget (including free)
Music and Sound FX
20 issues of porting C++ code on the 64-bit platform
General and Gameplay Programming
Defeating Lag With Cubic Splines
Networking and Multiplayer
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top