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md2 General Conventions

Started by July 28, 2011 11:58 AM
0 comments, last by Ashaman73 13 years, 4 months ago
I have been racking my brain for the last few days trying to properly extract the frame scale float vector and was wondering if there are any conventions regarding how models are exported that I am not aware of. Granted, it could be my ByteBuffer skills at play here, but every time I multiply in the vector factors I get vert coordinates in the order of 12.34 E-30.

I am about to scrap the whole project and research another model format (I arbitrarily chose md2 huh.gif) to work with. If anyone has suggestions on that front as well I all ears.

Peace

I have been racking my brain for the last few days trying to properly extract the frame scale float vector and was wondering if there are any conventions regarding how models are exported that I am not aware of. Granted, it could be my ByteBuffer skills at play here, but every time I multiply in the vector factors I get vert coordinates in the order of 12.34 E-30.

I am about to scrap the whole project and research another model format (I arbitrarily chose md2 huh.gif) to work with. If anyone has suggestions on that front as well I all ears.

Peace

There should be enough md2 loaders available to take a quick look at, google told me to look here for example: clicky :wink:

On the other hand, md2 is quite old, and doesn't support skeleton-animation system, which is the de-facto animatin standard of the last decade. There are several omni-potent, but complex, formats like FBX or collada. Sure, they are not suited best for direct loading, but atleast they could be useful for a converter to your own binary format.

When you like the "hacky" way of exploring a modelling format you should take a look at md5.

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