A* variable terrain costs
Thanks.
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Hello all, I am not looking for code I am simply looking for a resource on the subject. The only resource I am able to find is http://www.policyalm...tarTutorial.htm which is what I based my A* implementation on.
I am just looking for a second resource to try and approach it differently or get a second take. I have googled it a couple times and different ways over the past hour so I think I must be looking for the "non-industry" term because I am not finding anything.
How about both references and implementation? http://www.google.com/search?q=astar+implementation%20source pulls up source code with explanations written in several programming languages.
Hello all, I am not looking for code I am simply looking for a resource on the subject. The only resource I am able to find is http://www.policyalm...tarTutorial.htm which is what I based my A* implementation on. However afer implementing the variable terrain costs based on the "Notes on implementation" section I cannot seem to figure out how to get it to work properly so I am just looking for a second resource to try and approach it differently or get a second take. I have googled it a couple times and different ways over the past hour so I think I must be looking for the "non-industry" term because I am not finding anything.
Thanks.
It would probably be easier if you could show how you are calculating your cost as well as describing in more detail what things you want considered in your path finding. It could be as simple as scaling the distance based on the terrain's type.
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Thanks for the quick replies and I will let you know.
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Thanks again.
Remember to mark someones post as helpful if you found it so.
Journal:
http://www.gamedev.net/blog/908-xxchesters-blog/
Portfolio:
http://www.BrandonMcCulligh.ca
Company: