Advertisement

Shimmying - SDL/C++ Collision Detection

Started by July 18, 2011 07:29 AM
-1 comments, last by walkingbush 13 years, 4 months ago
Hey there guys, thanks for taking a look. My problem is this: When a collision happens, my character stops moving until you let go of all keys, then you may move away from the wall. I want to be able to move up against the wall and slide if I have one of the perpendicular directional keys held down as well.

The collision function is in funtions.cpp, the player collision handling is in player.cpp. I will be happy to answer any other questions ;)



Once again thank you so much. This forum really is a great help.


Download (5.5 megabytes): Download @ Box.net


Edit 1: If you would perfer some of the code in the post, reply to the post that you do and I will gladly put it in the post. I just want some help with my problem.

This topic is closed to new replies.

Advertisement