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2d orientation and held objects

Started by June 22, 2011 04:04 AM
9 comments, last by SuperVGA 13 years, 7 months ago

But this is a design issue not a coding issue.

Anyway the problem with smooth rotation is that it requires a lot more art to be drawn.

Maybe you could sacrifice a little realism and get it animating smooth by scaling the characters over the horizontal axis, around their center, like 1.0 -> -1.0
Obviously they'll be paper thin at some point, but that would be very short. It could be the styleof the game. Paperthin layers. ;-)

- goes for 2D platformers.

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