Is this something that a DAW such as FL Studio could supplement for? Or is that completely different from the feature set of FMOD?
Again (to tag team what Phantom already said) FL Studio just creates the audio assets but does nothing when it comes to implementing the audio in the video game. Not to be rude, but this has been brought up and discussed in your other thread. By asking this question again, I'm afraid you might not still understand this concept.