I have made some small games in the past as personal projects, but I am now looking into possibly expanding and trying my hand at doing a game for the iPhone/Android. I have done some research and it looks like OpenAL is the only free audio library that I can use that will support both of these. Unfortunately, just from looking at OpenAL source code samples it is quite confusing.
Are there any thin C++ wrappers for OpenAL or any good resources for getting started with OpenAL? The only real tutorials I have found are at http://www.devmaster.net/articles/openal-tutorials/lesson1.php and they are from 8 years ago, so I am assuming they are outdated.
On another note, I saw http://kcat.strangesoft.net/openal.html mentioned in another thread. What is the difference between this and OpenAL?
Where to learn OpenAL?
I have made some small games in the past as personal projects, but I am now looking into possibly expanding and trying my hand at doing a game for the iPhone/Android. I have done some research and it looks like OpenAL is the only free audio library that I can use that will support both of these. Unfortunately, just from looking at OpenAL source code samples it is quite confusing.
Are there any thin C++ wrappers for OpenAL or any good resources for getting started with OpenAL? The only real tutorials I have found are at http://www.devmaster...als/lesson1.php and they are from 8 years ago, so I am assuming they are outdated.
Progress of OpenAL and sound libraries generally is almost not existing in the last decade, so the tutorials at devmaster are still up-to-date. Using OpenAL is quite simple and these tutorials will help you much.
On another note, I saw http://kcat.stranges...net/openal.html mentioned in another thread. What is the difference between this and OpenAL?
Take a look here.
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