I plan on creating this in allegro. Not for the experience, just cuz I wanna make a game quickly. All the while reading the toymaker's website for help on directx programming.
Currently for this game, I have a player that can move in a single map that is hardcoded into the game. Collision detection works, etc.
The game is 2d top-down view, just cuz I don't want to work on gravity right now.
NOTE. I HAVE NEVER SEEN "Planet of the Apes" NOR HAVE I EVER HEARD OF THE MOVIE PRIOR TO WRITING THIS. (I heard of that movie AFTER giving this to somebody to help me find a name)
Anyhoo, the protagonist is a nerd named Eugene. The antagoist(s) are the evil monkey's whom created war many long years ago.
Eugene, being a nerd is of course AGAINST having to go fight. He'd much rather stay home and play som more shoot-em-up ultimate chess, but his grandmother's pleading forces him to attempt to change the world.
As Eugene progresses through the game, his character evolves, so to speak. He'll slowly become a more tough person. Clothe's changing, etc. And at the very end, he'll pick a nickname for himself, and the story at the beginning will be RE-WROTE using Eugene's new nickname, rather than adam. Along with a few things that Eugene does along the way.
The NickName will be chosen by the player playing through the game, and if the player chooses a specific name something extra will be given to them. (Haven't thought of what. Perhaps another playthrough on the same file, using a brand new character?) There will be hints throughout the game as to WHAT this name will be. (Things hidden behind walls, etc.)
But yeah, that's basically the game. The beginning of the game (from when you hit "new game" to when you gain full control of the player) is as follows:
Computer:
BANG BANG, POW!
Eugene: YES! HIGH SCORE! I finally beat the ultimate computer in shoot-em-up chess!
GrandMother:
EUGENE! I NEED TO SPEAK WITH YOU FOR A MOMENT, COME DOWN HERE PLEASE!
Eugene:
Can it wait grandma? I'm on a roll!
GrandMother:
NO, IT'S REALLY IMPORTANT!
Eugene:
Alright, I'll be right there.
GrandMother:
A long time ago...
SCENE CHANGE: Past, black/white peaceful humans and monkeys
There was once a time when the humans and the monkeys had lived in peace.
However, this was a time long since forgotten.
SCENE CHANGE: SlideShow of present, coloured fighting images between human and monkey
There was one day a monkey, one that had been full of such revulsion towards the human race.
He made claims such that humans were "evil" and were attempting to take over the world.
Shunned from the monkey's race - as the majority were in peace with humans -, he decided to create a group.
One so evil that it would create a war greater than the last.
SCENE CHANGE: PAST WAR
They devised an evil plan, too force a human to attack the monkey's leader.
They wrote a note to the human's leader, Adam, declaring war. Signed from the monkey's leader.
After the war started, the evil monkey's stole the note back and burned it. Removing all evidence of such a fact, and
forcing the humans to seem like the evil ones.
SCENE CHANGE: BURNING NOTE
Adam had fought valiantly, but to no avail. After nearly 15 years of war, the monkey's retreated.
*pause*
GrandMother:
Eugene, Adam was my father, your great grandfather. He told me to give this note to you just before he died.
*Eugene recieves note*
Eugene:
huh?! My great grandfather was a fighter??
GrandMother:
Yes, your great grandfather was the Adam told in all these stories.
Eugene:
But grandmother, I had never met him. How could he have possibly known of me?
GrandMother:
He was in the military, trying to defend our race in case the monkey's decide to attack again. We told him of you, but he couldn't leave his post in fear of another attack.
Go ahead, open the note.
SCENE CHANGE: Opening note
SCENE CHANGE: OPENED NOTE
Note:
Dear Eugene,
I know you never met me, but I've heard lots about you.
I know you will be great someday, which is why I have
such a great task to ask of you.
For you see, the Monkey's have attacked again. At the
time of writing this note, they've nearly breached our
main walls. You're of great decent Eugene, I know you
can save us. Your grandmother has the key's to the
basement, go down there and grab my sword I used in the
last war.
Good luck, Adam.
SCENE CHANGE:
Eugene:
You sure this was meant for me, not somebody else?
GrandMother:
Yes.. I wish it wasn't, but Adam told me very specifically to get this to you Eugene.
Eugene:
Can I GIVE it to somebody else?
GrandMother:
I'm afraid not, only descendants of our family can wield our sword, and I'm too old.
Eugene:
Grr... fine.
GrandMother:
Thank you, and believe me, if we could give it all to somebody else I would.
Eugene:
But... Grandmother, what does this all mean?
GrandMother:
I don't know, but nothing good for sure. Come on, I need to take you to the basement.
SCENE CHANGE: WALKING TO BASEMENT/ ENTERING BASEMENT
SCENE CHANGE: Glowing sword in a sheath with a shield.
SCENE CHANGE: Eugene grabs sword and enter's a battle sequence with two "Leader Monkey"s
GrandMother: Oh gosh, Adam did always practice his sword play down here...
Well, I better tell you how to fight, and fast!
You see the "attack" button there Eugene?
Eugene:
Yeah, what does it do?? HURRY UP GRANDMA!
GrandMother:
Calm down Eugene, these monkey's are harmless. They're wooden.
BATTLE SEQUENCE CHANGE: Leader Monkey's change to Wooden Targets. (the names)
GrandMother:
Anyways, the attack button uses your most basic attack. It takes up none of your energy. Try it out.
PLAYER INPUT: Select "attack"
BATTLE SEQUENCE: Use "attack" spell.
Lose 30 HP from improper sword play.
GrandMother:
Oops, try not to miss the targets next time. Go to the "Inventory" button, and use "HP Potion".
PLAYER INPUT: Select inventory > HP Potion.
GrandMother:
There are also various 'skills' you can use under the "skills" button, but you haven't learned any useful skills.
BATTLE SEQUENCE CHANGE: Display Skill's screen with "programming" as only skill.
GrandMother:
Go ahead and finish up this battle and come upstairs, I'll be waiting for you.
PLAYER INPUT: Finish battle.
SCREEN HELP:
Use the up/left/right/down key's to move your player around, and 'space' to interact with objects such as doors, chests, etc.
PLAYER INPUT: Grab the sheath / sword.
if the go out door to early.
GrandMother:
Oh, Eugene, there's also a sheath and a shield downstairs. Make sure to grab them, they'll be handy.
else
GrandMother:
Ah, I see you've grabbed the sheath and the shield as well
GrandMother:
Here are some more potions for you.
*Eugene recieved some potions*
Eugene:
Thanks grandma...
GrandMother:
Be careful out there Eugene, it's dangerous.
Eugene:
I shall.
BEGIN MAIN GAME.
I'm going for a really ridiculous game, I want it to be humorous, but with a solid, albeit wierd, storyline. All mentions of monkeys will be changed to "ape" I'm just in a lazy mood so won't change all occurences.
This beginning is NOT complete whatsoever, I have multiple things to add. Such as the sister yelling and screaming, etc. I want to make the beginning SIMILAR to LOZ: the wind waker. In the sense their is a young main character with a sister and a grandmother, all involved in the beginning of the story.