I'm toying around with the idea of developing a small game... (i'm a seasoned developer but it has been long ago I didn't do anything with games)
The concept
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You all know Pokemon? ...well, the game would revolve around pokemon-like creatures. You are a creature tamer, (or geneticist, telepathic, whatever... ) and have a few creature minions. You carefully assemble a squad of such creatures, and then you'll fight against other squads, either against other players or in the wild, possibly with some quest. The creatures, as well as you, will gain experience when fighting.
This creature XP will two effects:
- increase the base stats of the creature automatically/randomly (if a creature tends to be hurt a lot, it's health gonna improve. If it gets lots of speed boosting, it's speed will go up, etc...)
- you can spend the acquired XP in new "abilities". This can be new attacks, regeneration, poisoning...
...and of course, the picture of your little creature will also evolve so that you can say "cool" each time your little pet grows up ;)
On the other hand, your own XP, your level, will determine how many/strong creatures you can control. Let's say you are level 5, then all the creatures you have and their level should not exceed 5. So for example you can have two creatures of lvl 2 and one of lvl 1, or a single lvl 5, or five lvl 1...(in your squad). If you get more/stronger creatures, it can be that during combat they will not follow your orders. The higher the level difference, the more it is likely that they will rebel against you. Add to it a bit of pet management (hapiness, food, toys, energy...) and you get the picture.
The combats
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The combats themselves will be turn based, on a grid.
There are small creatures (1x1), big ones (2x2) or even mega-bosses (3x3). It is up to you to place them on the map, usually putting those with good protection in front, weaker ranged ones in the back. Each creatures get a number of action points on its turn, needed for moving, attacking and special abilities. Some attack a single ennemy, other have area damaging zones, some have auras, good or bad, some are ally friendly, others are not... Basically, the aim would be to have very diversified creatures, with a wide range of different abilities, needing to put in place very different strategies.
Each creatures also have their strong points and weak points as well. They might have high physical resistance but be vulnerable to electricity. They might be super mega robust but their attack sucks. They might have high damage but low range and unable to move after... Well, you get the picture.
The lab
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And now comes the interesting part! You can combine the ADN of the various creatures you encounter! Let's say, you fight a crustacean and have a wolf in your team ...well, you could try to mix them, and obtain some strange imaginary creature which shares some traits with the crustacean and others with the wolf. This result might either turn out to be a good synergy or suck completely. There is also some randomness in the process so it is up to the player to try things out. Other than ADN mixing, you have the possibility to try ADN boosting, with a third creature ...with always some risk of damaging the ADN in the process.
![:)](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/smile.gif)
The funny part should be to create new creatures, mixing and matching the desired abilities, and watch them evolve.
Btw, in combat, I don't know yet if I should allow creatures to die. I guess I'll first render them unconscious, and if they bleed too long, they'll die. But since you have ADN, you could still "revive" it as a lvl 1.
So, does this sound appealing?
PS: I know it's not thorough, it's just a concept, I want to avoid boring you with 20 pages detailed technical details. ;)