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The process of making a video game character sprite.

Started by May 29, 2011 02:57 AM
1 comment, last by JTippetts 13 years, 6 months ago
Could anyone fill me in on the process that goes into developing a sprite, or link me to somewhere that covers the process?

I'm interested to see now it goes from conception to final product.

Thanks for your time and effort.
You can probably just google this, there are a ton of sprite-making tutorials available. Just be aware that low-res pixel sprites, high-res pixel sprites, vector sprites, and rendered-from-3D sprites all have a bit different process to develop them.

But the general process is this:
- Verbal description of character, creature, or object
- Verbal description of animation needed
- Concept sketch of character, creature, or object
- Pencil test of animation
- Colored finished version of animation

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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Do you want "old school" or "new school"?

Old school:
http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/
http://pixel-zone.rpgdx.net/shtml/tutorials.shtml

New school:
http://forums.tigsource.com/index.php?topic=4307.0

Some people prefer to hand-draw pixel art, while others (such as myself) prefer to model the character or object in 3D, then render it to a series of small bitmaps.

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