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Supreme Commander

Started by May 28, 2011 03:48 PM
4 comments, last by warhound 13 years, 5 months ago
Hey guys, I've got a huge craving for an RTS game right now. After investigation is seems like there aren't many good RTS game like their use to be. I want to play Sup Com 1 but its seems like support (patches) are over. And Sup Com 2 looked like it had potential but they made it completely noob friendly and very un-strategic like.

Why did they take away so many strategic elements from Sup Com 2? I don't see the logic behind this. .. Take a great game and make it shitty.

Having said that, does anyone here prefer #2 over the origian Sup Com? What other games should I try?
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What other games should I try?
StaaaarrrCrrraaaaffft twwooooooo![/font]
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No contest.
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StaaaarrrCrrraaaaffft twwooooooo!

No contest.


starcraft boooooooooooooooo

If you love SC1, why not get the classic Total annihilation... I still enjoy it every once in a while.

When it comes to RTS, they've kind gone to the way side, they're hasn't been one that has interested me like SC/TA. Company of Heroes is pretty fun, and for it's simplistic style looks beautiful. I still have yet to play RUSE but it looks fun everytime I see screenshots of it.

SC2 still has alot of strategy in it, they just unfortunately make it so once you pick a faction, you only have a few options. Ie UAF being great at long range and easier to get expensive things on the map, Cybran being the equivalent of the Zerg, they just spawn as many low level units as possible.

I do miss the larger variety in units, and having 40+ flying engineers building a nuke every 5 seconds :P, let alone being able to use a larger variety tactics no matter who you were.
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I'm not mean, I just like to get to the point.
SupCom 2 is better than SupCom 1. They removed all the stupid stuff from SupCom 1 so you can focus on the battles. It's easy to pump out huge armies quickly. Not to mention there are so many ways to defeat your enemy. I don't follow your reasoning. I bought both the games when they came out and played SupCom 2 a lot more than SupCom 1.

Okay the one thing in SupCom 1 that bothered me was the multi-engineer assist. It required micromanaging my economy and buildings instead of focusing on directing my large armies.

Once you have a few Noah Unit Cannons you can form giant armies anywhere on the map in a few seconds. You don't have time micromanaging engineers at that point.

SupCom 2 is better than SupCom 1. They removed all the stupid stuff from SupCom 1 so you can focus on the battles. It's easy to pump out huge armies quickly. Not to mention there are so many ways to defeat your enemy. I don't follow your reasoning. I bought both the games when they came out and played SupCom 2 a lot more than SupCom 1.

Okay the one thing in SupCom 1 that bothered me was the multi-engineer assist. It required micromanaging my economy and buildings instead of focusing on directing my large armies.

Once you have a few Noah Unit Cannons you can form giant armies anywhere on the map in a few seconds. You don't have time micromanaging engineers at that point.


You didn't have to micro managed engineers if you used the assist features properly. Just tell 40 engineers to assist one engineer, and give orders to him, the rest will do as he does. The only thing I really hate about SC2 is the lack of unit variety especially no air engineers, and the new resource system. I loved the way SC1 and TA did it, with spending resources over time. It meant you could continue pumping out troops while slowly building nukes or some other huge weapon / experimental.

Plus SC2's experimentals are a bit unbalanced, take for example, aeons darkanoid, it's rather cheap to build, does a crap load of damage, and if you pump out 5 in just a few seconds they can tear through a players resources, and part of they're base before dieing, but by then you've probably got 5-15 more anyways. You really have to rush or gear you strategy to defending against them. but it's not to hard to defend against a rush, keep spamming low level units and get ready to spam experimentals.
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[ Zolo Project ]
I'm not mean, I just like to get to the point.
SupCom 1 had waayyy more unit variety. Each faction basically had the same units, except for the some differences and the experimentals, but that was what made the game really fun. Plus the new resource system is not good. SupCom 1 was really far more focused on strategy than being new RTS player friendly. That's basically what the new version does. Some people really did like SupCom 2, I prefer the first.

If you're gonna play online with SupCom 1, don't buy it, cause they don't really support it much anymore. My suggestion for an alternative would actually be Starcraft 2 (actually, Hodgman suggested that to me earlier, and I must admit, it is a really fun game in a different way). No Starcraft 2 does not have the scale of SupCom, but it does offer the same ability to try varied tactics (I have seen lots of tactics used online at least, each one is different). I hear that Total Anhhilation isn't that bad either, it's really similar to SupCom. I never really looked at it though...

No one expects the Spanish Inquisition!

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