Hello, I’m working on a concept interface for a game (that is set to be on played on a console) and I would like some advice on how to improve it. In the game youplay as a man who has been possessed by a demon and is able to harness the powers of the demon within him. [/font][font="'Book Antiqua"]His powers are used to aid the government in top secret missions that the military cannot handle. Throughout the game you have the ability to use your gift for good or evil. The game’s genre is a 3[/font][sup][font="'Book Antiqua"]rd[/font][/sup][font="'Book Antiqua"] person action adventure game.
[/font] [font="'Book Antiqua"]Gameplay Interface[/font]
[font="'Book Antiqua"]:[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]An [/font][font="'Book Antiqua"]objective box[/font]
[font="'Book Antiqua"] in the top right corner so that the user knows what they’re missing. It will have a transparent background so that it won’t obstruct the player’s view. By pressing up or downon the D – Pad the objective list can be scrolled.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- --[/font][font="'Book Antiqua"] The [/font][font="'Book Antiqua"]health bar[/font]
[font="'Book Antiqua"] is located in the top left corner of the screen but will disappear if the player hasn’t been attacked for a certain length of time. Health in the game can also regenerate.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]To access the [/font][font="'Book Antiqua"]energy meter[/font]
[font="'Book Antiqua"](similar to magic bar) I was thinking of making it be an analog press. When the analog is pressed the bar will appear in the bottom middle of the screen and when it’s released the energy bar will go away. [/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]When it comes to the [/font][font="'Book Antiqua"]inventory[/font]
[font="'Book Antiqua"] I thoughtit would be cool to have the gamer navigate through pockets inside of a trench coat (that the player wears) with each pocket meaning a certain thing like weapons, potions, collected items, etc.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]By pressing a button the [/font][font="'Book Antiqua"]map[/font]
[font="'Book Antiqua"] can be displayed[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]Any feedback would be [/font]
[font="'Book Antiqua"]greatly appreciated[/font]
[font="'Book Antiqua"]
[/font]
[/font]
rd[/font][/sup][font="'Book Antiqua"] person action adventure game.
[/font] [font="'Book Antiqua"]Gameplay Interface[/font]
[font="'Book Antiqua"]:[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]An [/font][font="'Book Antiqua"]objective box[/font]
[font="'Book Antiqua"] in the top right corner so that the user knows what they’re missing. It will have a transparent background so that it won’t obstruct the player’s view. By pressing up or downon the D – Pad the objective list can be scrolled.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- --[/font][font="'Book Antiqua"] The [/font][font="'Book Antiqua"]health bar[/font]
[font="'Book Antiqua"] is located in the top left corner of the screen but will disappear if the player hasn’t been attacked for a certain length of time. Health in the game can also regenerate.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]To access the [/font][font="'Book Antiqua"]energy meter[/font]
[font="'Book Antiqua"](similar to magic bar) I was thinking of making it be an analog press. When the analog is pressed the bar will appear in the bottom middle of the screen and when it’s released the energy bar will go away. [/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]When it comes to the [/font][font="'Book Antiqua"]inventory[/font]
[font="'Book Antiqua"] I thoughtit would be cool to have the gamer navigate through pockets inside of a trench coat (that the player wears) with each pocket meaning a certain thing like weapons, potions, collected items, etc.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]By pressing a button the [/font][font="'Book Antiqua"]map[/font]
[font="'Book Antiqua"] can be displayed[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]Any feedback would be [/font]
[font="'Book Antiqua"]greatly appreciated[/font]
[font="'Book Antiqua"]
[/font]
[/font]
[/font]
[font="'Book Antiqua"]Gameplay Interface[/font]
[font="'Book Antiqua"]:[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]An [/font][font="'Book Antiqua"]objective box[/font]
[font="'Book Antiqua"] in the top right corner so that the user knows what they’re missing. It will have a transparent background so that it won’t obstruct the player’s view. By pressing up or downon the D – Pad the objective list can be scrolled.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- --[/font][font="'Book Antiqua"] The [/font][font="'Book Antiqua"]health bar[/font]
[font="'Book Antiqua"] is located in the top left corner of the screen but will disappear if the player hasn’t been attacked for a certain length of time. Health in the game can also regenerate.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]To access the [/font][font="'Book Antiqua"]energy meter[/font]
[font="'Book Antiqua"](similar to magic bar) I was thinking of making it be an analog press. When the analog is pressed the bar will appear in the bottom middle of the screen and when it’s released the energy bar will go away. [/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]When it comes to the [/font][font="'Book Antiqua"]inventory[/font]
[font="'Book Antiqua"] I thoughtit would be cool to have the gamer navigate through pockets inside of a trench coat (that the player wears) with each pocket meaning a certain thing like weapons, potions, collected items, etc.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]By pressing a button the [/font][font="'Book Antiqua"]map[/font]
[font="'Book Antiqua"] can be displayed[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]Any feedback would be [/font]
[font="'Book Antiqua"]greatly appreciated[/font]
[font="'Book Antiqua"]
[/font]
[/font]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]An [/font][font="'Book Antiqua"]objective box[/font]
[font="'Book Antiqua"] in the top right corner so that the user knows what they’re missing. It will have a transparent background so that it won’t obstruct the player’s view. By pressing up or downon the D – Pad the objective list can be scrolled.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- --[/font][font="'Book Antiqua"] The [/font][font="'Book Antiqua"]health bar[/font]
[font="'Book Antiqua"] is located in the top left corner of the screen but will disappear if the player hasn’t been attacked for a certain length of time. Health in the game can also regenerate.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]To access the [/font][font="'Book Antiqua"]energy meter[/font]
[font="'Book Antiqua"](similar to magic bar) I was thinking of making it be an analog press. When the analog is pressed the bar will appear in the bottom middle of the screen and when it’s released the energy bar will go away. [/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]When it comes to the [/font][font="'Book Antiqua"]inventory[/font]
[font="'Book Antiqua"] I thoughtit would be cool to have the gamer navigate through pockets inside of a trench coat (that the player wears) with each pocket meaning a certain thing like weapons, potions, collected items, etc.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]By pressing a button the [/font][font="'Book Antiqua"]map[/font]
[font="'Book Antiqua"] can be displayed[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]Any feedback would be [/font]
[font="'Book Antiqua"]greatly appreciated[/font]
[font="'Book Antiqua"]
[/font]
[/font]
An [/font][font="'Book Antiqua"]objective box[/font]
[font="'Book Antiqua"] in the top right corner so that the user knows what they’re missing. It will have a transparent background so that it won’t obstruct the player’s view. By pressing up or downon the D – Pad the objective list can be scrolled.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- --[/font][font="'Book Antiqua"] The [/font][font="'Book Antiqua"]health bar[/font]
[font="'Book Antiqua"] is located in the top left corner of the screen but will disappear if the player hasn’t been attacked for a certain length of time. Health in the game can also regenerate.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]To access the [/font][font="'Book Antiqua"]energy meter[/font]
[font="'Book Antiqua"](similar to magic bar) I was thinking of making it be an analog press. When the analog is pressed the bar will appear in the bottom middle of the screen and when it’s released the energy bar will go away. [/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]When it comes to the [/font][font="'Book Antiqua"]inventory[/font]
[font="'Book Antiqua"] I thoughtit would be cool to have the gamer navigate through pockets inside of a trench coat (that the player wears) with each pocket meaning a certain thing like weapons, potions, collected items, etc.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]By pressing a button the [/font][font="'Book Antiqua"]map[/font]
[font="'Book Antiqua"] can be displayed[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]Any feedback would be [/font]
[font="'Book Antiqua"]greatly appreciated[/font]
[font="'Book Antiqua"]
[/font]
[/font]
[/font][font="'Book Antiqua"]- --[/font][font="'Book Antiqua"] The [/font][font="'Book Antiqua"]health bar[/font]
[font="'Book Antiqua"] is located in the top left corner of the screen but will disappear if the player hasn’t been attacked for a certain length of time. Health in the game can also regenerate.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]To access the [/font][font="'Book Antiqua"]energy meter[/font]
[font="'Book Antiqua"](similar to magic bar) I was thinking of making it be an analog press. When the analog is pressed the bar will appear in the bottom middle of the screen and when it’s released the energy bar will go away. [/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]When it comes to the [/font][font="'Book Antiqua"]inventory[/font]
[font="'Book Antiqua"] I thoughtit would be cool to have the gamer navigate through pockets inside of a trench coat (that the player wears) with each pocket meaning a certain thing like weapons, potions, collected items, etc.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]By pressing a button the [/font][font="'Book Antiqua"]map[/font]
[font="'Book Antiqua"] can be displayed[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]Any feedback would be [/font]
[font="'Book Antiqua"]greatly appreciated[/font]
[font="'Book Antiqua"]
[/font]
[/font]
The [/font][font="'Book Antiqua"]health bar[/font]
[font="'Book Antiqua"] is located in the top left corner of the screen but will disappear if the player hasn’t been attacked for a certain length of time. Health in the game can also regenerate.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]To access the [/font][font="'Book Antiqua"]energy meter[/font]
[font="'Book Antiqua"](similar to magic bar) I was thinking of making it be an analog press. When the analog is pressed the bar will appear in the bottom middle of the screen and when it’s released the energy bar will go away. [/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]When it comes to the [/font][font="'Book Antiqua"]inventory[/font]
[font="'Book Antiqua"] I thoughtit would be cool to have the gamer navigate through pockets inside of a trench coat (that the player wears) with each pocket meaning a certain thing like weapons, potions, collected items, etc.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]By pressing a button the [/font][font="'Book Antiqua"]map[/font]
[font="'Book Antiqua"] can be displayed[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]Any feedback would be [/font]
[font="'Book Antiqua"]greatly appreciated[/font]
[font="'Book Antiqua"]
[/font]
[/font]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]To access the [/font][font="'Book Antiqua"]energy meter[/font]
[font="'Book Antiqua"](similar to magic bar) I was thinking of making it be an analog press. When the analog is pressed the bar will appear in the bottom middle of the screen and when it’s released the energy bar will go away. [/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]When it comes to the [/font][font="'Book Antiqua"]inventory[/font]
[font="'Book Antiqua"] I thoughtit would be cool to have the gamer navigate through pockets inside of a trench coat (that the player wears) with each pocket meaning a certain thing like weapons, potions, collected items, etc.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]By pressing a button the [/font][font="'Book Antiqua"]map[/font]
[font="'Book Antiqua"] can be displayed[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]Any feedback would be [/font]
[font="'Book Antiqua"]greatly appreciated[/font]
[font="'Book Antiqua"]
[/font]
[/font]
To access the [/font][font="'Book Antiqua"]energy meter[/font]
[font="'Book Antiqua"](similar to magic bar) I was thinking of making it be an analog press. When the analog is pressed the bar will appear in the bottom middle of the screen and when it’s released the energy bar will go away. [/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]When it comes to the [/font][font="'Book Antiqua"]inventory[/font]
[font="'Book Antiqua"] I thoughtit would be cool to have the gamer navigate through pockets inside of a trench coat (that the player wears) with each pocket meaning a certain thing like weapons, potions, collected items, etc.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]By pressing a button the [/font][font="'Book Antiqua"]map[/font]
[font="'Book Antiqua"] can be displayed[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]Any feedback would be [/font]
[font="'Book Antiqua"]greatly appreciated[/font]
[font="'Book Antiqua"]
[/font]
[/font]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]When it comes to the [/font][font="'Book Antiqua"]inventory[/font]
[font="'Book Antiqua"] I thoughtit would be cool to have the gamer navigate through pockets inside of a trench coat (that the player wears) with each pocket meaning a certain thing like weapons, potions, collected items, etc.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]By pressing a button the [/font][font="'Book Antiqua"]map[/font]
[font="'Book Antiqua"] can be displayed[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]Any feedback would be [/font]
[font="'Book Antiqua"]greatly appreciated[/font]
[font="'Book Antiqua"]
[/font]
[/font]
When it comes to the [/font][font="'Book Antiqua"]inventory[/font]
[font="'Book Antiqua"] I thoughtit would be cool to have the gamer navigate through pockets inside of a trench coat (that the player wears) with each pocket meaning a certain thing like weapons, potions, collected items, etc.[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]By pressing a button the [/font][font="'Book Antiqua"]map[/font]
[font="'Book Antiqua"] can be displayed[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]Any feedback would be [/font]
[font="'Book Antiqua"]greatly appreciated[/font]
[font="'Book Antiqua"]
[/font]
[/font]
[/font][font="'Book Antiqua"]- -- [/font][font="'Book Antiqua"]By pressing a button the [/font][font="'Book Antiqua"]map[/font]
[font="'Book Antiqua"] can be displayed[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]Any feedback would be [/font]
[font="'Book Antiqua"]greatly appreciated[/font]
[font="'Book Antiqua"]
[/font]
[/font]
By pressing a button the [/font][font="'Book Antiqua"]map[/font]
[font="'Book Antiqua"] can be displayed[/font][font="'Book Antiqua"]
[/font][font="'Book Antiqua"]Any feedback would be [/font]
[font="'Book Antiqua"]greatly appreciated[/font]
[font="'Book Antiqua"]
[/font]
[/font]
[/font][font="'Book Antiqua"]Any feedback would be [/font]
[font="'Book Antiqua"]greatly appreciated[/font]
[font="'Book Antiqua"]
[/font]
[/font]
[/font]
[/font]