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Anyone play SC2? Ranking system review

Started by May 04, 2011 06:54 AM
5 comments, last by Hodgman 13 years, 4 months ago
So I started playing SC2 about 8 months ago. If 0 is first time playing game and 10 is playing tournaments for money I guess I might be like a 5, maybe up to a 6. Although I don't really know because the ranking system is horrible.

So they had this "season" thing where they reset the scores or something. Last season I did a lot of 1v1, it had me in bronze (worst ranking) I had 25 kills in a row at one point and never ranked up but I was playing silver people all the time and just crushing people. I also did a lot of 4v4 with my 1 friend and sometimes 3 friends. It used to not be so bad, the people we would play would be challenging, the people on our team would be pretty close to us. So 1v1 was terrible, 4v4 was alright.

Now that its a new season, I haven't played much 1v1 cuz 4v4 is more fun. Now anyone that plays SC or understands the term strategy would understand that you cant win a game by using 1 of the 14 units you can build. (Unless you get a freak quick build and wreck them in 5 minutes). If the game is longer than 5 minutes then building 1 type of unit for 50 minutes never will work unless the enemy builds all units of 1 unit type that is worse than yours. And this happens all the time my teammates are legitimately horrible, and sometimes ranked higher than me. IE I played a 50 min game, teammate built all marines NEVER upgraded them. Somehow he had more points, better rank and talked smack to me saying I was doing nothing (even though I ended up winning the game). I'm not trying to sound high up, but again I'm like a 5, playing with 0-1 ranked people. This happens every single day and just happened again. Another teammate with a horrible build order and nothing but marines (he even built tech attachments and never built a single marauder). So hes doing stuff a VERY new player would do, yet he has like a ton of plays online. And its annoying too because the other day I told this other guy to upgrade his units and hes like "upgrading is for the late game" and me and my friend were cracking up cuz it was 30 mins into a game and we were fully leveled up on our units.

So, thats my rant. The game is annoying anymore. I could do 1v1 and that seems a bit more balanced when I play people, but I like 4v4. Also it usually happens that the highest ranked player on the game (collected the most resources and destroyed the most stuff) is the one who carried the whole team. So back when I started maybe everyone was getting between 90-120K points in a game, and now me and my friend always see we will have 90-120K and our teammates are like 30-55K. And just by looking at those stats, you know who actually is decent, but its not even taken into consideration.

Any thoughts? I really used to like playing but its gotten really lame anymore with the ranking system. I'm no pro, but something is clearly wrong when I'm teamed with people that dont know basic stuff.

NBA2K, Madden, Maneater, Killing Floor, Sims

So I'll add my suggestions to better the system:

1.) More points awarded when beating people who are ranked higher than you (this currently happens).
2.) Take into consideration how long people live. (Sometimes people just get rushed by 4 teams at once and there is nothing they can do but this doesn't happen all that often). More points awarded.
3.) Take into consideration final stats of the game: resources mined, killed unit count. More points awarded.
4.) Players ranking other players. Players know how well their teammates played instead of numbers at the end of the game. This could be abused so maybe minor consideration but VERY helpful.
5.) Allow players to attempt to team in a higher league if they wish. If they rank 3/6 games or so, then they don't rank to the league/rank. IE bronze to silver, silver to gold.

NBA2K, Madden, Maneater, Killing Floor, Sims

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The 1v1 ladder is definitely a lot more balanced (regarding player skill levels) than the team ladders.

With randomly-matched teams, a lot of the result comes down to luck -- if you're a Bronze level player (as measured by your 1v1 rank), you can easily end up in Diamond 4v4 if you're lucky enough to continuously get matched up with players who can carry you, and/or matched up against other teams made up of people who got into their league this way.

I generally try to play team games with friends instead of going for the "match me up with random allies" option, and the balance-level of the matches (our skill vs matched opponents skill) seems to be much better than in randomly matched games.
So they had this "season" thing where they reset the scores or something. Last season I did a lot of 1v1, it had me in bronze (worst ranking) I had 25 kills in a row at one point and never ranked up but I was playing silver people all the time and just crushing people.
There's quite a threshold built in to stop people oscillating between leagues (e.g. bronze and silver). If you go do placement for season 2, you'll likely be placed in Silver this time. A 25 kill streak should've had you pretty damn close to being promoted to silver already, assuming you were ranked well in your division.
Now anyone that plays SC or understands the term strategy would understand that you cant win a game by using 1 of the 14 units you can build.[/quote]You obviously didn't see MarineKing's first season in the GSL open ;D That is an outlying statistic though, yes.

In team games though, you can specialise in units like that, assuming that when paired with your allies you end up with a sensible unit composition.

The no upgrades at 30 mins, and 30 mins not being late game quotes are classic though! I see smack-talk extremely rarely when I play (maybe it's a server-culture thing?), but if I do I just use the option to permanently block that player.
...Somehow he had more points, better rank and talked smack to me saying I was doing nothing (even though I ended up winning the game).
... Also it usually happens that the highest ranked player on the game (collected the most resources and destroyed the most stuff) is the one who carried the whole team. So back when I started maybe everyone was getting between 90-120K points in a game, and now me and my friend always see we will have 90-120K and our teammates are like 30-55K. And just by looking at those stats, you know who actually is decent, but its not even taken into consideration. [/quote]ZOMG. Those score numbers are really meaningless. Don't go quoting score numbers... They're interesting trivia but offer no real value - the only way to judge how well a player did is to watch and analyse the replay...

[EDIT]
2.) Take into consideration how long people live. (Sometimes people just get rushed by 4 teams at once and there is nothing they can do but this doesn't happen all that often). More points awarded.
In 2v2, the standard meta-game on split-base maps is to hit a timing that lets you and your ally engage one opponent in a 2v1 fight. Their ally can't really help, as it'll just be 2v1 followed quickly by another 2v1. In this situation, the attacked person's job is to die, but do so in a manner that consumes as much time and money as possible for the attackers. Their attacked persons ally's job is to capitalise on this time to get their econ/tech up to a point where they can engage in a 2v1 equally.
The person who dies first might display a LOT of skill while doing so.
3.) Take into consideration final stats of the game: resources mined, killed unit count. More points awarded.
You can't go off of units killed, because then you get more points for killing a Zerg than a Protoss ;)
You can't go off the resource-value of the units killed either, because depending on the situation, it may indeed be the right choice to fight in a non-cost effective manner (throwing away units to gain other strategic advantages). The person killing these units hasn't displayed any more skill, and the person losing the units may be displaying either true skill or a lack of skill depending on the situation.
You can't really go off of resources mined either, because if you mine more resources it might be indicating the skill of map control, but if you mine less resources it might indicate the skill of cost-effective use of your resources. Both can be a display of skill.
5.) Allow players to attempt to team in a higher league if they wish. If they rank 3/6 games or so, then they don't rank to the league/rank. IE bronze to silver, silver to gold. [/quote]I like the idea of being able to say "Hey, I really think I'd be OK in the next leage up from here, can you test me out there please"? As you know with your Bronze 1v1 experience, it's hard to advance, and being able to volunteer for a higher bar could be useful.
Likewise, if you're on a 25 loss-streak, it'd be nice to be able to nominate yourself for demotion.
I'm just going by observation with the resources. You need to have map control and expand in order to win long games. In regards to killed unit count, if its all marines vs tanks, there should be like "ineffective" army, like maybe count the average life-span of a unit once it targeted a unit or another unit targeted it. IE building marines for 30 mins and then 3 tanks vs 40 marines, tanks pretty much kill most of them.

And thats what I'm saying, the scores are all meaningless and people will be doing worthless strategies and being like "dude whatever ur just bronze" and I'm just like "well you suck for playing 500 games and still not understanding strategy in SC2".

NBA2K, Madden, Maneater, Killing Floor, Sims

My solution would be to find an arranged team and do 2v2,3v3,4v4. You could probably drop over by teamliquid and find a few buddies. But in your current situation, you just have bad luck. You get lucky/unlucky sometimes. This doesn't happen as much when you rank up a bit.

As it was stated before, SC2 is balanced against 1v1. 4v4 is all about shock and awe then transitioning into a strong defense (via offense) and building another army to shock and awe once more.

And regarding the jerks, welcome to the internet.
From the sounds of it the system is set up so that a team win rewards a team win. There is no I in team etc... Which isn't well suited to randomly made teams, but is ideally suited to pre-arranged teams. And being an e-sport its kind of silly to expect any kind of success in team based ladders using randomly made teams. Solution = find/make your own regular team or join a clan or something, and only play team games with them. If you want to do randoms for fun go ahead but do that with an alt or only in unranked.
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Also, the in-game chat rooms that were added in a recent patch can be handy for finding yourself an arranged team instead of getting completely random people.

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