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Feedback: Cyber Steam Wars (GDD)

Started by April 24, 2011 08:48 PM
5 comments, last by RafaelVazquezJimenez 13 years, 9 months ago
Hello everyone. I would like some feedback and recommendations to obviously improve my writing. I shall be posting my other concept Razelbaun: The Cursed Lands (ARPG) a bit later after some feedback on this one. Any feedback from this concept might be applied to the other concept since I want to show the best documents I can give with the things I have learned. Come on give some feedback and hope you guys like what I have here.

If there are any questions ask them and I'll get back to them as soon as possible. (Excuse me, I should have written game concept instead of GDD -_-)

Project Name: [size="4"]Cyber Steam Wars

Genre: Fighting GameRPG

Setting:

- Cyberpunk, Steam punk, Fantasy, Science Fiction.

Story Synopsis:

Cyber Gang and Steam Gang are fighting for the territories of the city of Crank Town. Which gang will win the fight for the territory? Winners keep the territory without any intrusions of the othergang until the next yearly tournament.

Features:

- 12 UniqueCharacters

- Beat Em Up Story mode

- Around 3 hours of story mode

- Unlockable Outfits

- Unlockable moves for each Character

- Character Growth and improvements

Gameplay Mechanics:

- Counter system and Counter Break (If a character counters your move you can try to counter back yet it shall be hard to pull off)

- One Hit K.O Attacks (Can be countered and they tend to be slow moves)

- Finishing Special moves (After Health is depleted the opponent will still move in a dizzy stage without hitting or blocking leaving him or her open to another attack to knock em down if you dont make the special attack or hit them within the time limit they will regain a bit of health to fight back)

- Multi Layered stages

How does it play? :

-Buttons:

-Move with Analogue stick or d-pad

-Dodge and Jump with stick or d-pad

- Left Punch

-Right Punch

-Left Kick

-Right Kick

-Block

-Low or High stance

- Grapple: Press Left Punch and Left Kickor Right Punch and Right Kick (move the stick to other direction to make othergrapples)

- Counter: Press backwards and block button

- Counter Break: Press Left Punch and LeftKick or Right Punch, Right Kick.

Game Modes:

- Story Mode (plays like a 2D Beat em up unlockingnew moves and new outfits to each character))

o Cyber Gang

o Steam Gang

- Arcade Story mode

- Arcade Mode

- Time Attack

- Tag Mode

o 2 vs 2

o 3 vs 3

- Tournament

- Challenge Mode

- Survival Mode

- Vs Mode

o Offline

o Online (Tentative)

- Reanimation Mode (Practice mode and Tutorials)

Stages:

- Steam Beach ( Night Day, Sunset)

- Cyber Rave Club

- Steam Desert (Night, Day , Sandstorm)

- Cyber Mall

- Steam Alley ( Environmental hazard or no hazard)

- Cyber Alley (Night, Day and Sunset stages)

- Steam Arcade (Spectators and no spectators)

- Cyber Ring

- Steam Forest (Autumn and Winter stages)

- Cyber Park (Day , Night and Sunset)

- Steam Mountain (Night , Day , Rain)



Story Mode Details:

- Play the story of each team perspective

- [font="Arial"]Around 1.5 hour of gameplay per team[/font]

- 2.5D style beat em up with 3D environments.

- Fight All over Crank Town

- Stage Based

- When you arrive to the boss fight area you will get into the regular camera view of the fighting game mode)

- Stores for new costumes, new combos and attacks.

- Level up the characters stats. (Agility, Speed,Stamina)
Hello everyone. I would like some feedback and recommendations to obviously improve my writing.


Try to include spaces between words; e.g. "for the" and "will get"

You seem to really like the words cyber and steam... maybe look up some synonyms

The idea seems fine, you should go make it, and come back with design issues that crop up in the development process. Visit the 'For Beginners' forum for advice on how to get started.

When you say 2.5D side-scrolling brawler, do you mean like double dragon?
Geordi
George D. Filiotis
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(Excuse me, I should have written game concept instead of GDD -_-)

Actually, what you should have called it is an "outline."

-- Tom Sloper -- sloperama.com


[quote name='Pupi18' timestamp='1303678092' post='4802413']Hello everyone. I would like some feedback and recommendations to obviously improve my writing.


Try to include spaces between words; e.g. "for the" and "will get"

You seem to really like the words cyber and steam... maybe look up some synonyms

The idea seems fine, you should go make it, and come back with design issues that crop up in the development process. Visit the 'For Beginners' forum for advice on how to get started.

When you say 2.5D side-scrolling brawler, do you mean like double dragon?
[/quote]

The 2.5D is more like Final Fight / Streets of Rage or lets even go and compare it to Scott pilgrim since that one does have power up system.

I forgot to mention that the stages names are just to divide it by regions of the teams so they are not final names.


Thanks for the feedback, correction (I didnt noticed I actually made that horrible mistake) and suggestions Symphonic timestamp.

Also yeah it should be outline Tom. Thanks guys. ^^
I can't really think of a compelling reason to mix two genres which are normally set hundreds of years apart from each other.
Include:
Who is this game for? (target audience)
And what sets this game apart? What about it is unique?
Why do I want to play it?
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Include:
Who is this game for? (target audience)
And what sets this game apart? What about it is unique?
Why do I want to play it?


Will do and thanks for the help.

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