SMB 3 Level Design Article
I've never thought of the different placement of the bricks, enemies, and ? blocks as hints to the player. It's obviously because playing the game and defeat the enemies was almost intuitive. No help necessary.
I wanted to post this as a news post in the front page, but I didn't know if that is the place for this. Plus this article is not new.
Super Mario Bros 3 Level Design Lessons
Probably also worthwhile to link to part 2.
Both parts also posted at Gamasutra, which is how I was aware of part 2 in the first place.
Both parts also posted at Gamasutra, which is how I was aware of part 2 in the first place.
Probably also worthwhile to link to part 2.
Both parts also posted at Gamasutra, which is how I was aware of part 2 in the first place.
That's what I get for posting so early in the morning... anyway, you're right.
[quote name='Anthony Serrano' timestamp='1303502477' post='4801723']
Probably also worthwhile to link to part 2.
Both parts also posted at Gamasutra, which is how I was aware of part 2 in the first place.
That's what I get for posting so early in the morning... anyway, you're right.
[/quote]
That's alright, because I just noticed that the author of that post linked to part 2 at the end of part 1 anyway (unlike more bloggers than I care to name), making my comment kind of unneeded.
Still, good stuff.
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