Graphics File readers / converters
I''ve been lurking and digging for the past couple of days, but I haven''t found what I''m looking for - namely, functions, algorithms, etc. to read a 3D file such that my code can use the vertices, normals, and other information in my OpenGL program.
I''m also curious about what the most common file format is for model data. The tool I''m using can output in a variety of formats, and since I don''t want to reinvent the wheel, so to speak, I''d rather find a utility to import the file without adding to my already huge workload.
Norman Kluksdahl
nkluksda@ghg.net
The OBJ format seems to be pretty commonplace, although I haven''t used (much less own ) many 3D modeling programs, so I couldn''t say how many can export in that format.
I wrote a converter to change the OBJ format to my own custom format. The OBJ format is very simple (just look at a OBJ file, and you''ll see what I mean). Storing the format as a custom binary file, rather than a text file also helps the file size in alot of cases. Then I simply load my custom file into my program.
[Resist Windows XP''s Invasive Production Activation Technology!]
I wrote a converter to change the OBJ format to my own custom format. The OBJ format is very simple (just look at a OBJ file, and you''ll see what I mean). Storing the format as a custom binary file, rather than a text file also helps the file size in alot of cases. Then I simply load my custom file into my program.
[Resist Windows XP''s Invasive Production Activation Technology!]
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