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Does Direct x have nurbs support?

Started by January 04, 2000 07:42 PM
0 comments, last by Lazero 25 years, 2 months ago
okay i have figured that the thing to really learn is D3D. but the one thing no one mention is open gl has very good nurbs support like used in quake 3 what about d3d?
Opengl does support NURBs, although I seriously doubt they used it in Quake. My guess is they make use of their own specialized, highly optimized curve subdivision code. As for Direct3D supporting curved surfaces--no. You''d have to do it by yourself.

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