I was thinking the same at first but as a player I have serious doubts.
The problem here is that the only "resource" is bricks. Assembling bricks from another resource is just tedious makework, if it's the only thing that can be made from clay. If on the other hand, clay can be made into several different things, and the player is choosing to turn clay into one of those things, with the opportunity cost of a loss of the ability to turn it into something else, then you have a move in a game. Making a decision as to what to do with the clay.
As long as there's something else to spend it on, it is a resource that can be played with.
- Turning all raw resources into multiuse resources can lead to the game complexity being increased artifactually. Like to make more uses for clay we could add pottery as a customer good for our citizens. But is it such a cool thing to have pottery? Would be introduce these if we weren't "forced" to find more used for clay?
- Sooner or later we will run into single use raw resource. Like if we want to make glass we need coal+sand. Now try to find a reasonable other use of sand...
![:D](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/biggrin.gif)
- As a player, do I want to rememer if my clay will be sufficient to make bricks and pottery? Is it fun for me? Not really... There are fun resources like this, which is wood. Everyone know you can make plenty things from wood. Coal is a good multiuse resource too. But if I had to think of multiple use of more raw resources than these two... I would get overwhelmed as a player.
- Note that there is already resource allocation decision regarding final product (on what use steel, a typical dilemma
![:D](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/biggrin.gif)
- Multiuse raw resources dilemma is a weak decision. If we can use clay on bricks or pottery we have very low decision actually. We want first allocate all on bricks because it stops our growth and switch to pottery only if there is people revolt risk or only later when we have abundance of clay. It is not a hard neither fun decision.
Not every transformation chain is a bad thing, but too many are not of any additional value to the player.[/quote] Yes... I wonder how many of these chains would be too much
Also, I think that some chains are good, especially when we consider a game in our universe (no SF) with all these use wheat ot make flour and then bread. Some players will find it fun and ALL players will undestand the chain immediately and without reading any manual.