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When making an FPS game, how is the first-person view visualized?

Started by March 16, 2011 06:09 AM
0 comments, last by Hodgman 13 years, 9 months ago
Are there seperate models for the weapon in front during FPS view and of you and the weapon the way others look at you?
Or is there a camera or something that's level with the character's head and the weapon shows up in FPS view because it's held in the right place?

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Both of those options are used by different games.
The first option seems to be the "traditional" method, being used in Quake, Half-Life, etc... The second option is used in the Op:Flashpoint/Arma series of games.

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