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A game where you don't play. You watch

Started by March 03, 2011 04:19 PM
21 comments, last by aersixb9 13 years, 10 months ago
I guess the only thing that confuses me about some of the comments is the "RPG" comparison. Aside from equipping your character, how is it like a RPG?

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There’s an old super Nintendo game along these lines called Wonder Project J. Where you play a fairy guiding a robot boy to become real. Your only control is telling the robot to interact with objects and providing either positive or negative reinforcement for their actions. You use this to build up stats and teach him to use different items. Then when you’re ready can send him of on missions, which he then tries to solve on his own.



One missions requires him work a farm and so for that one you need to teach him how to dig with a hoe, plant seeds, and then water them. It was a fun little pet/puzzle game rather then an action game but the same sort of thing could work.

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RTS = REAL TIME STRATEGY. You move then the AI moves.
RPG = ROLE PLAYING GAME . Hack and slash, heal up, armor upgrades, Weapon upgrades, Accessory and Item Upgrades if any to achieve the characters' high rank in leveling up to overcome the AI strength. Pretty much not dieing as often.

I think this is what they are talking about, if not. Please revise my theory or hunch.


Two thumbs up

http://www.mildspring.com - developing android games

This sounds like NPC Quest by Hamumu Software. In that game, you did the shopping for equipment, choose what stats to upgrade when he leveled, and chose your character's destination. Then you sat back and watched as your character battled his way around the map until he decides that it's time to go back, there was nothing left to do, or you manually told him to head back to town.

I think this could be good, but I would suggest adding something more interactive, since just sitting there watching eventually gets boring and repetitive. Maybe a set of keys that need to be pressed in order when the character uses a special skill, and if done well and quickly, it would slightly enhance the skill. That would allow the players to stay on their toes and feel like they're a part of the action.
I was thinking of something like saving your player and allowing him/her to join a group (no more than 4) to go through a level. Or having split screen to see whose player can get the furthest, have more points/combo, etc.

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I'm actually fascinated with the idea of simulations like this... where perhaps you specify some "seed" data/initial parameters, and watch the simulation grow. I think it would be fascinating to tie this to standard RPG elements.

I hope you make some progress and have some luck!
One of the reasons that Gratuitous Space Battles was successful is the on-line aspect. You can send your fleet as a challenge to other players. Also, in the new expansion (the Galactic Conquest expansion), the fleets around other star systems are actually fleets from other players.

If you had a system like this where enemies you face (say the boss enemies) were the characters other players had built (with a ranking system on how hard they are to beat determining their placement in the game), then this could add more to the game as players would know that they would have to eventually fight other player's creations.
I can see that your inspiration is from a game like Total Club Manager. But, good improvisation of the idea.
All set to revolutionize the gaming experience!

I can see that your inspiration is from a game like Total Club Manager. But, good improvisation of the idea.

I've never played, much less heard of that game. But I'll have to try it out!

Beginner in Game Development?  Read here. And read here.

 

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