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Zauros TCC idea

Started by February 25, 2011 08:15 PM
-1 comments, last by KingLuke24 13 years, 11 months ago
I had an idea for a TB/3D TCG. I think the best name for it would be 'Zauros'. It is a card game, one that would most likely be in the style of Shadow Era for iPod touch, but yet there would be 3D representations of each character, and equipped weapons would be shown as well. The game would take place in a prehistoric style world, where prehistoric creatures and races are used as often as often as other units. There are 3 types of characters: Races, Beasts, and Familiars. Races are mostly humanoid beings, like soldiers or heroes. Beasts are creatures that can be tamed, fought for recourses, or used to create a 'Zauros' unit. Beasts are ussuallu acquired in a match, where a player will draw a card from the 'Beastiary Deck'. (I'll explain gameplay later). They can also be bought in the shop. Familiars are cards that are summoned by other cards, and are generally stronger than their master. They can be fought themselves, or if you kill the summoner they are reduced to minimal stats, making them easy targets.
Heroes are strong units who can equip weapons, ride 'Alpha-Beasts', and wear armor. Heroes generally are very high in health, have strong attacks, and have very good special abilities. There are also weapons and armor, which can be won in campaign and tournament matches, and bought in the shop, that increase some of the heroes stats. The hero can also ride 'Alpha-Beasts' at a high price, which are stronger, larger beasts that require a skilled veteran to tame.
Now to gameplay. The match will start with a 3D cut-scene showing the heroes arriving on the battlefield. Then you will enter deploy mode, in which your deck will be laid out and you can choose your deck heroes. Depending on your level, you can choose extra heroes to use. So you choose your deck, then you enter sacrifice mode, in which you will be able to give up a card in order to gain a resource point (pretty much same as Shadow Era Sacrifice stage). But in this game, a card has a recourse value it will add each turn, so if you add a card with a RPA (Recourse Point Average) of 16, you get 16 points per turn. This will only happen at the end of a phase, or 5 turns, and then you can sacrifice another card. So if the second card you sacrifice has a RPA 18 points, you will have a total of 34 points per turn.

I'll post the rest later. Tell me what you think so far.
<----HammerTime!!!---->

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