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Underlining BM Font

Started by February 20, 2011 02:17 PM
0 comments, last by WitchLord 14 years ago
Has anyone done this yet? Is it even possible?

And I would like to have a feature request:
Could you make an option to let BMFont choose the needed Size of the texture to have all glyphs on one page while preserving power of 2 for that texture?
Thanks a lot :).

And another question:
Is it okay for you if I deliver BMFont with my 2D Framework (Open Source)? With proper Credits of course.
Thanks.
If you say "pls", because it is shorter than "please", I will say "no", because it is shorter than "yes"
http://nightlight2d.de/
Personally I would add underlining to the font at runtime, i.e. when drawing the actual text.

Having BMFont automatically choose the best matching texture size is possible, but not easy. I may not look into this in the future.

I'm ok with you distributing BMFont with your framework (with proper credit). :)


AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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