I have been working on this model since... yesterday. I am trying to make a custom model of the Hyrule Castle Thrown Room (and eventually the whole castle) for a video. On that note, if your good at rigging and animating, contact me. Anyways, I haven't finished it yet but I would like some feedback as to if it looks good and what I need to do differently/add. Please comment, compliment, or critisize. Any feed back is welcome. (I am a high school student so please do cut me some slack).
[attachment=1416:Hyrule Castle Thrown Room.jpg]
Feeback: Hyrule Thrown-Room (unfinished)
Throne Room
[size=2]My Projects:
[size=2]Portfolio Map for Android - Free Visual Portfolio Tracker
[size=2]Electron Flux for Android - Free Puzzle/Logic Game
[size=2]Portfolio Map for Android - Free Visual Portfolio Tracker
[size=2]Electron Flux for Android - Free Puzzle/Logic Game
Like I said, not finished. I will add a sort small steps which lead to the throne. I haven't gotten into the main details yet.
<----HammerTime!!!---->
I was merely pointing out your ridiculous misspelling, rather than the lack of a throne-like object in the model.
[size=2]My Projects:
[size=2]Portfolio Map for Android - Free Visual Portfolio Tracker
[size=2]Electron Flux for Android - Free Puzzle/Logic Game
[size=2]Portfolio Map for Android - Free Visual Portfolio Tracker
[size=2]Electron Flux for Android - Free Puzzle/Logic Game
I completely missed it. Thank for pointing that out.
<----HammerTime!!!---->
Here is the steps. Soon to post the Door. Almost done with it.
[attachment=1417:Hyrule Castle Throne Room 3.jpg]
[attachment=1417:Hyrule Castle Throne Room 3.jpg]
<----HammerTime!!!---->
Hi.
I think the ceiling texture is too stretched, so it's standing out from the rest of the scene. You need to increase the tiling in both U and V until it looks in place with the rest of the other textures.
About the atmosphere: there isn't much of it. I think you could do much better by adding more colors (with subtly tinted lights), and shadows, very important. Make everything more atmospheric and educatedly-light (key word here).
You need some form of Global Illumination ASAP to make everything blend in and look nicer.
Good luck.
I think the ceiling texture is too stretched, so it's standing out from the rest of the scene. You need to increase the tiling in both U and V until it looks in place with the rest of the other textures.
About the atmosphere: there isn't much of it. I think you could do much better by adding more colors (with subtly tinted lights), and shadows, very important. Make everything more atmospheric and educatedly-light (key word here).
You need some form of Global Illumination ASAP to make everything blend in and look nicer.
Good luck.
Alright. Thank you. I'll try and work on that. As far as ceiling, I think I might need a different texture. It just doesn't have a medieval feel to it. If anyone could lend a good texture please do.
As far as lighting, maybe I'll try a Daylight system. And I'll try and add lots more detail as well.
As far as lighting, maybe I'll try a Daylight system. And I'll try and add lots more detail as well.
<----HammerTime!!!---->
Yeah, the textures are too stretched. That makes everything look small. A throne room should be large and imposing. I suggest enlarging the room and spreading everything out. Also raise the throne so that subjects have to look up at the King instead of looking on at eye level (which may be regarded as disrespectful to royalty).
Look at pictures of cathedral interiors and throne rooms. These are designed to impose feelings of authority and awe.
Look at pictures of cathedral interiors and throne rooms. These are designed to impose feelings of authority and awe.
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